Simulated turn based
Posted: Thu Oct 22, 2026 6:06 pm
For some people like me whose minds are a little slow and can't always handle real time decisions, we tend to prefer turn based games.
My suggestion is simple; an option to automatically pause after a defined level of time, such as once a month. Then we can set the speed to maximum, and un pause it each month after looking at what is going on, which in effect, is like pressing a next turn button.
My suggestion is simple; an option to automatically pause after a defined level of time, such as once a month. Then we can set the speed to maximum, and un pause it each month after looking at what is going on, which in effect, is like pressing a next turn button.