New building: Simulate a Casino in the game
Posted: Mon Dec 15, 2025 3:00 pm
Hi CapLab community,
I'm in the middle of a game right now and I just have an idea for a mod that would fit well with the business simulation. Instead of just creating a classic supermarket chain, we could manage things like game margins, bonus attractiveness (in-game “offers”), and operating license issues, a bit like how spingranny operates. Has anyone here ever modded a business like this before? Managing risk and large transaction volumes could add a real challenge to the service economy side of the game. I think it would be cool to try.
I'm in the middle of a game right now and I just have an idea for a mod that would fit well with the business simulation. Instead of just creating a classic supermarket chain, we could manage things like game margins, bonus attractiveness (in-game “offers”), and operating license issues, a bit like how spingranny operates. Has anyone here ever modded a business like this before? Managing risk and large transaction volumes could add a real challenge to the service economy side of the game. I think it would be cool to try.