Option to Move time forward in increments and auto-pause (pseudo turn-based)
Posted: Fri Dec 05, 2025 11:47 am
I'd love to see how the game plays if you had a setting that sort of made it like a turn-based experience, e.g.:
- Time naturally sits in paused state
- Player presses key and simulation moves forward 30-days (can be user-defined) at max speed
- Game immediately auto-pauses again
This would be like hitting the "End Turn" button and committing the player to making decisions/adjustments and then seeing how those panned out at the next decision point.
This is how I end up playing mostly but it's annoying having to manually keep adjusting speed when I'm really aiming for that cadence.
- Time naturally sits in paused state
- Player presses key and simulation moves forward 30-days (can be user-defined) at max speed
- Game immediately auto-pauses again
This would be like hitting the "End Turn" button and committing the player to making decisions/adjustments and then seeing how those panned out at the next decision point.
This is how I end up playing mostly but it's annoying having to manually keep adjusting speed when I'm really aiming for that cadence.