New “Background Running” option and "Skip Frames" option in upcoming Capitalism Lab v12.0
Posted: Sun Nov 23, 2025 8:33 am
1) New “Background Running” Option in Capitalism Lab
In the upcoming Capitalism Lab version 12.0, you will be able to set the game to run continuously in the background while you use other applications on Windows.

Option: Game continues to run in the background
This option allows the game to keep running even when it is not in focus or minimized.
2) Performance Boost with the New "Skip Frames When Mouse is Idle" Feature
The “Skip Frames When the Mouse is Idle” option dramatically speeds up simulation runs at maximum game speed.
Here’s how it works:
When you’re running the game at full speed and your mouse is idle (no panning or clicking), the game no longer renders every single frame. Instead, it periodically renders just one frame while skipping several in between. This cuts down the video processing workload and lets the simulation fly through in-game years much quicker.
Capitalism Lab Performance Tests with this New Feature:
We ran tests with a demanding setup: 50 companies, 7 cities, 2 in-game years at max speed.
The results below show the amount of real time needed to complete the 2‑year run under each setting. For the full details, please see: https://www.capitalismlab.com/running-modes/
In the upcoming Capitalism Lab version 12.0, you will be able to set the game to run continuously in the background while you use other applications on Windows.

Option: Game continues to run in the background
This option allows the game to keep running even when it is not in focus or minimized.
2) Performance Boost with the New "Skip Frames When Mouse is Idle" Feature
The “Skip Frames When the Mouse is Idle” option dramatically speeds up simulation runs at maximum game speed.
Here’s how it works:
When you’re running the game at full speed and your mouse is idle (no panning or clicking), the game no longer renders every single frame. Instead, it periodically renders just one frame while skipping several in between. This cuts down the video processing workload and lets the simulation fly through in-game years much quicker.
Capitalism Lab Performance Tests with this New Feature:
We ran tests with a demanding setup: 50 companies, 7 cities, 2 in-game years at max speed.
The results below show the amount of real time needed to complete the 2‑year run under each setting. For the full details, please see: https://www.capitalismlab.com/running-modes/