Auto Loyalty, Computer Specialty, Subisdiary Goals
Posted: Fri Mar 28, 2025 11:13 pm
Hey, just getting back into playing and found a few bugs. Running version 11.0.55.
1st, In software companies the Auto Loyalty setting is not sticky just for the project manager and project programmer. So every building I have to click the auto button and then boost it to 80. For R&D companies and the tech slot of software companies, once I set the 1st building all following building default to the same setting.
2nd, when starting a subsidiary company I can hire anyone not employed except people with the "Computer" expertise. Seems to be an issue with all computer experts but no other product categories.
Example Experts:
3rd, 100% owned subsidiaries do not trigger the Product Market Dominance goals. My Jewelry subsidiary is the only competitor in that market making the all items but has not triggered the goal.
Incomplete goal & proof of dominance:
4th, maybe not a bug but just something weird I noted after starting a few test games. The desktop computer space is the most competitive space at the beginning of every game. In a game of 52 corporations, 6 are building desktop computers. The 2nd most competitive market is handheld gaming with 2 competitors.
Thanks for looking at all of that!
1st, In software companies the Auto Loyalty setting is not sticky just for the project manager and project programmer. So every building I have to click the auto button and then boost it to 80. For R&D companies and the tech slot of software companies, once I set the 1st building all following building default to the same setting.
2nd, when starting a subsidiary company I can hire anyone not employed except people with the "Computer" expertise. Seems to be an issue with all computer experts but no other product categories.
Example Experts:
3rd, 100% owned subsidiaries do not trigger the Product Market Dominance goals. My Jewelry subsidiary is the only competitor in that market making the all items but has not triggered the goal.
Incomplete goal & proof of dominance:
4th, maybe not a bug but just something weird I noted after starting a few test games. The desktop computer space is the most competitive space at the beginning of every game. In a game of 52 corporations, 6 are building desktop computers. The 2nd most competitive market is handheld gaming with 2 competitors.
Thanks for looking at all of that!