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T_DBF.TXT in version 11.0.38

Posted: Wed Feb 12, 2025 2:48 pm
by David
Starting from version 11.0.38, the game uses T_DBF.TXT to handle the translation of all product names, firm names, and functional unit names. Instead of being scattered across various files like translate.txt and trans*.txt, all translations are now consolidated into this single file for more efficient translation management.

T_DBF.TXT is generated by the dev team using a specialized tool and you can find it in the LANGAUGES\<any of the languages>\Translate\T_DBF.TXT.

The game will first use T_DBF.TXT for translation before using other translate.txt and trans*.txt. If the two different translations for the same word is found in both T_DBF.TXT and translate.txt , then the translation in T_DBF.TXT will be used.

The game will prioritize using T_DBF.TXT for translation before checking translate.txt and additional translation files (trans_*.txt). If two different translations for the same word are found in both T_DBF.TXT and translate.txt, the translation from T_DBF.TXT will take precedence.

Re: T_DBF.TXT in version 11.0.38

Posted: Sun Mar 23, 2025 1:46 pm
by rafaeltodero
David


I think I found a possible error, in the file "T_DBF.TXT" the product "canned alives" is written only "canned alive" and the "s" is missing.

I'm going to change it manually in the file, but it would be good if you could change it there too.

Since it doesn't have the "s" it doesn't translate in the game.
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Re: T_DBF.TXT in version 11.0.38

Posted: Mon Mar 24, 2025 11:59 am
by David
rafaeltodero wrote: Sun Mar 23, 2025 1:46 pm I think I found a possible error, in the file "T_DBF.TXT" the product "canned alives" is written only "canned alive" and the "s" is missing.

I'm going to change it manually in the file, but it would be good if you could change it there too.

Since it doesn't have the "s" it doesn't translate in the game.

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Hi Rafael, the issue has been fixed in the latest CapLab full version installer 11.0.54: viewtopic.php?t=10214