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Re: [MOD] Modern World - Complex manufacturing mod
Posted: Wed Jun 03, 2020 10:45 am
by paulwoman
Clearly, I would like to have a list of the items added with your mod.
Also what you put in here:
saffgee wrote: Sun May 03, 2020 8:29 pm
ALUMINIU Aluminium
CHROME Chromium
COAL Coal
COPPER Copper
GEMSTONE Gemstone
GOLD Gold
GRAPHITE Graphite
IRONORE Iron Ore
LITHIUM Lithium
MINERALS Minerals
NATGAS Natural Gas
OIL Crude Oil
POTASH Potash
SALT Salt
SILICA Silica
SILVER Silver
TIMBER Timber
WATER Fresh Water
ZINC Zinc
Does it contain EVERYTHING you've added?
In fact, I'd love to have a list of the objects you've added so I can create a mod_translate.txt file for your mod.
In fact, creating a file where it's easy to find what's added and not present in the base game would be nice
Unless you explain me in which files I can find them ^^
Re: [MOD] Modern World - Complex manufacturing mod
Posted: Mon Jun 29, 2020 1:28 am
by saffgee
The 2.0 version will be available shortly.
I will post a changelog over the next couple of days - some big changes have made the cut already + a lot of prep for the 2.1 version. The historical mod will be built off the back of the 2.1 version, which will ultimately try and tie all the new content and ideas together into one seamless experience.

Re: [MOD] Modern World - Complex manufacturing mod
Posted: Thu Jul 02, 2020 9:39 pm
by saffgee
MW v2.0 is set to be released this evening. Please check the original post in MY OTHER thread for screenshots, features and a link to the installer(s) on Mod DB. Technically 2.0 is an updated version of the original ModWorld, but I want to use a clean thread as this new version eventually feeds directly into ModWorld retro when that is ready.
Re: [MOD] Modern World - Complex manufacturing mod
Posted: Tue Jul 28, 2020 4:30 am
by patrickfp93
Hello. I like your job. But could you put "Erly Computer" to be invented only after 1970?

Re: [MOD] Modern World - Complex manufacturing mod
Posted: Tue Jul 28, 2020 9:07 am
by saffgee
I'm adding start dates with the 2.1 version, early computer will be included in that....
Re: [MOD] Modern World - Complex manufacturing mod
Posted: Tue Jul 28, 2020 9:11 am
by paulwoman
patrickfp93 wrote: Tue Jul 28, 2020 4:30 am
Hello. I like your job. But could you put "Erly Computer" to be invented only after 1970?
Or add a computer very big and very expensive
https://www.computerhistory.org/timeline/computers/
Re: [MOD] Modern World - Complex manufacturing mod
Posted: Tue Jul 28, 2020 10:25 am
by saffgee
Already being worked on - I have something like 12 separate evolutions of the computer and of course 9 for consoles, not to mention the different types of task focussed computers and machines that sprout up over the years. Tech will now play a significant role in being able to take computers to the next level for each evolution, so come prepared to do some serious researching.

Re: [MOD] Modern World - Complex manufacturing mod
Posted: Tue Jul 28, 2020 6:55 pm
by threepwoodmac
sounds awesome saffgee!

. With those huge mods I guess we talking about months till release?

Re: [MOD] Modern World - Complex manufacturing mod
Posted: Tue Jul 28, 2020 11:09 pm
by saffgee
A couple of months yes, but its an iterative process - v2.1 adds more, then the next version more and so on.
One slight wrinkle is that I am moving country and job next month and of course with Covid now doing the rounds again, it will be even more difficult than normal. That may however actually play out that I have little time in August, but plenty in Sep....so we'll have to see.
Re: [MOD] Modern World - Complex manufacturing mod
Posted: Thu Jul 30, 2020 11:08 pm
by threepwoodmac
I have a question on your mod that is out now, when I start to use shoppingmalls instead of computer stores and electric stores to sell computer, laptop etc I can't fill the demand, I have to have 3 large factories in each city just to supply 4-5 shopping malls. (3 factories that produce laptop, 3 that produce desktop etc) and on that I also have to setup large factories in each and every city to produce the components. Is there a way to make the production better? (I now use the 500 factory setting in my script)
My computer stores can gross around 3-4 mill and one shopping mall can gross 18-30 mill so I prefer to use shopping malls.. Any suggestions?