
Ranking
I would be happy if the museum ranking includes names like “Alice Museum” or “Alice Jewelry Museum.”
The ranking method can be anything. Here is just one idea:
It could be based on the number of visitors per year (as of December 31).
Each theme (jewels, paintings, etc.) attracts more visitors if the collection is complete. Also, the higher the value of the collection, the more visitors it draws.

Admission Fee
Since this DLC’s museums are more like personal hobbies (run by individual owners), it’s acceptable for them to run at a loss.
From a simulation perspective, collecting collections can make a museum profitable through admission fees (or café and merchandise sales). From a game design perspective, this profit would be a kind of reward.
However, achieving profitability should be set as a high-difficulty challenge.
It is fine even without the admission fee mechanic, but fundamentally, museums should tend to run at a loss.

DLC Name
I like the name “Wealth Spending DLC.”
It is already used in the preview, so changing it now would make it harder to find information on the forums.
Since I’m Japanese, as long as the name makes sense when translated with Google Translate, I don’t mind.
Also, this feature encourages spending wealth, so I feel the current name fits well.