Release Version of Capitalism Lab V12.0.82 now available

General discussions about the release versions of Capitalism Lab
Jonas1880
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Re: Release Version of Capitalism Lab V12.0.80 now available

Post by Jonas1880 »

David wrote: Sat Aug 15, 2026 11:51 am
njdevi66 wrote: Thu Aug 13, 2026 7:25 pm I have a question, anyone having stuttering or lag issues with this version? Never experienced it in any other version of them game except this version?
Do you mean having issues in this partcular version 12.0.80 or 12.0.x in general?
I have the same issue. It came with 12.0.80. Version 12.0.70 had way better performance.
There is a quite big difference when playing with a mod (realworld in my case). The normal game without mods also runned less performative then the previous game version 12.0.7, but the performance issues are way bigger with real world enabled.
Maybe has something to do with product amounts or something, just a guess.
Thank you for the great game!
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David
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Re: Release Version of Capitalism Lab V12.0.80 now available

Post by David »

antbrowngwcapitt wrote: Tue Aug 11, 2026 11:44 pm Context: When I played the game, I would mass produce items to meet and dominate the market. Instead of having to build 100 factories for computer, I would try to build one factory and copy and paste that factory 100 times. When I did that, the 99 factories that were copied from the original never worked. For stores and r&d I could make one and copy and all would work but not manufacturing.

The result makes it so I have to build 100 times individually.
I tested it and was to duplicate factories without any issues. To help us investigate the problem, could you please provide us with your save game file and let us know the following?
1) Which version of Capitalism Lab you are using. You can see the version number on the top-right of the main menu.
2) The exact steps for triggering the bug in the save game
3) If your savegame uses a MOD, please let us know the name of the MOD and the MOD's version number.

You can find save game files of Capitalism Lab from the C:\Users\<your user name>\Documents\My Games\Capitalism Lab\SAVE

You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or emailing the save game file to us at info@enlight.com.

If your save game file is too large for attachment, you may check out this post about how to send us large files: https://www.enlight.com/forum/viewtopic.php?f=13&t=2473
njdevi66
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Re: Release Version of Capitalism Lab V12.0.80 now available

Post by njdevi66 »

Yes it the current version of the game. Has some sort of lagging issue going on and had never experienced it up until this version of the game.
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David
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Re: Release Version of Capitalism Lab V12.0.80 now available

Post by David »

njdevi66 wrote: Thu Aug 20, 2026 1:27 am Yes it the current version of the game. Has some sort of lagging issue going on and had never experienced it up until this version of the game.
The game slowndown issue in v12.0.80 has been fixed. Please download the new patch v12.0.81 from https://www.capitalism2.com/forum/viewtopic.php?t=10647
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Re: Release Version of Capitalism Lab V12.0.80 now available

Post by David »

Jonas1880 wrote: Wed Aug 19, 2026 3:32 pm I have the same issue. It came with 12.0.80. Version 12.0.70 had way better performance.
There is a quite big difference when playing with a mod (realworld in my case). The normal game without mods also runned less performative then the previous game version 12.0.7, but the performance issues are way bigger with real world enabled.
Maybe has something to do with product amounts or something, just a guess.
Thank you for the great game!
The game slowndown issue in v12.0.80 has been fixed. Please download the new patch v12.0.81 from https://www.capitalism2.com/forum/viewtopic.php?t=10647
Jonas1880
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Re: Release Version of Capitalism Lab V12.0.80 now available

Post by Jonas1880 »

David wrote: Wed Aug 19, 2026 7:42 pm
antbrowngwcapitt wrote: Tue Aug 11, 2026 11:44 pm Context: When I played the game, I would mass produce items to meet and dominate the market. Instead of having to build 100 factories for computer, I would try to build one factory and copy and paste that factory 100 times. When I did that, the 99 factories that were copied from the original never worked. For stores and r&d I could make one and copy and all would work but not manufacturing.

The result makes it so I have to build 100 times individually.
I tested it and was to duplicate factories without any issues. To help us investigate the problem, could you please provide us with your save game file and let us know the following?
1) Which version of Capitalism Lab you are using. You can see the version number on the top-right of the main menu.
2) The exact steps for triggering the bug in the save game
3) If your savegame uses a MOD, please let us know the name of the MOD and the MOD's version number.

You can find save game files of Capitalism Lab from the C:\Users\<your user name>\Documents\My Games\Capitalism Lab\SAVE

You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or emailing the save game file to us at info@enlight.com.

If your save game file is too large for attachment, you may check out this post about how to send us large files: https://www.enlight.com/forum/viewtopic.php?f=13&t=2473

I think I know the problem the user is describing. From my experience, the issue occurs because the game's copy mechanic only registers explicitly linked suppliers, not the underlying product category:

Copying Unassigned Factories: When you build a factory manually, purchase slots auto-select the required input good. However, if you copy that factory before assigning a specific supplier (or running the game, where the supply gets automatically selected), the copied versions break—leaving purchase slots completely empty with no product selected (or atleast they won’t automatically search for specific supplyiers).

Copying Assigned Factories: If you copy a factory that already has a specific supplier, the copy works, but it locks onto that exact supplier (e.g., "Eggs from Farm A") instead of simply copying the demand for "Eggs". (This is quite unfortunate, cause the demand will mostly max out the capacity from this specific supplier. It takes some time for the COO (or auto-supply search) to find new suppliers for this product - it would be better if the supply search will register all firms selling Product X which you want to buy when setting up the firm)

Service Firms: Service firms share a similar problem. They only auto-search for suppliers if the original firm was already fully set up and running with active links.

Maybe this helps (I’ve had this problem in 12.0.7. (not checked for 12.0.8), I mostly use RealWorld Mod (the newest version), but I’m not sure if that also happens without Mods or other mods)
rcquebedeaux
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Re: Release Version of Capitalism Lab V12.0.81 now available

Post by rcquebedeaux »

Why does every patch and update make all saves incompatible? Poor programming, especially when this latest patch crashes my game every time I use the pop up map. All was working fine until the "new update and patch". Maybe get some better programmers that can improve the game without forcing players to completely start over just to try new features!!
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David
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Re: Release Version of Capitalism Lab V12.0.81 now available

Post by David »

rcquebedeaux wrote: Thu Aug 20, 2026 4:09 pm Why does every patch and update make all saves incompatible? Poor programming, especially when this latest patch crashes my game every time I use the pop up map. All was working fine until the "new update and patch". Maybe get some better programmers that can improve the game without forcing players to completely start over just to try new features!!
I just tested version 12.0.81 and I was able to load save games from 12.0.69 and later versions. Please let us know the details of the save game incompatibility you encountered and we will look into it.
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Re: Release Version of Capitalism Lab V12.0.80 now available

Post by David »

Jonas1880 wrote: Thu Aug 20, 2026 2:21 pm I think I know the problem the user is describing. From my experience, the issue occurs because the game's copy mechanic only registers explicitly linked suppliers, not the underlying product category:

Copying Unassigned Factories: When you build a factory manually, purchase slots auto-select the required input good. However, if you copy that factory before assigning a specific supplier (or running the game, where the supply gets automatically selected), the copied versions break—leaving purchase slots completely empty with no product selected (or atleast they won’t automatically search for specific supplyiers).

Copying Assigned Factories: If you copy a factory that already has a specific supplier, the copy works, but it locks onto that exact supplier (e.g., "Eggs from Farm A") instead of simply copying the demand for "Eggs". (This is quite unfortunate, cause the demand will mostly max out the capacity from this specific supplier. It takes some time for the COO (or auto-supply search) to find new suppliers for this product - it would be better if the supply search will register all firms selling Product X which you want to buy when setting up the firm)

Service Firms: Service firms share a similar problem. They only auto-search for suppliers if the original firm was already fully set up and running with active links.

Maybe this helps (I’ve had this problem in 12.0.7. (not checked for 12.0.8), I mostly use RealWorld Mod (the newest version), but I’m not sure if that also happens without Mods or other mods)
Thanks for the info. I've forwarded it to the dev team and they will look into it.
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David
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Re: Release Version of Capitalism Lab V12.0.80 now available

Post by David »

Jonas1880 wrote: Thu Aug 20, 2026 2:21 pm
David wrote: Wed Aug 19, 2026 7:42 pm
antbrowngwcapitt wrote: Tue Aug 11, 2026 11:44 pm Context: When I played the game, I would mass produce items to meet and dominate the market. Instead of having to build 100 factories for computer, I would try to build one factory and copy and paste that factory 100 times. When I did that, the 99 factories that were copied from the original never worked. For stores and r&d I could make one and copy and all would work but not manufacturing.

The result makes it so I have to build 100 times individually.
I tested it and was to duplicate factories without any issues. To help us investigate the problem, could you please provide us with your save game file and let us know the following?
1) Which version of Capitalism Lab you are using. You can see the version number on the top-right of the main menu.
2) The exact steps for triggering the bug in the save game
3) If your savegame uses a MOD, please let us know the name of the MOD and the MOD's version number.

You can find save game files of Capitalism Lab from the C:\Users\<your user name>\Documents\My Games\Capitalism Lab\SAVE

You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or emailing the save game file to us at info@enlight.com.

If your save game file is too large for attachment, you may check out this post about how to send us large files: https://www.enlight.com/forum/viewtopic.php?f=13&t=2473

I think I know the problem the user is describing. From my experience, the issue occurs because the game's copy mechanic only registers explicitly linked suppliers, not the underlying product category:

Copying Unassigned Factories: When you build a factory manually, purchase slots auto-select the required input good. However, if you copy that factory before assigning a specific supplier (or running the game, where the supply gets automatically selected), the copied versions break—leaving purchase slots completely empty with no product selected (or atleast they won’t automatically search for specific supplyiers).

Copying Assigned Factories: If you copy a factory that already has a specific supplier, the copy works, but it locks onto that exact supplier (e.g., "Eggs from Farm A") instead of simply copying the demand for "Eggs". (This is quite unfortunate, cause the demand will mostly max out the capacity from this specific supplier. It takes some time for the COO (or auto-supply search) to find new suppliers for this product - it would be better if the supply search will register all firms selling Product X which you want to buy when setting up the firm)

Service Firms: Service firms share a similar problem. They only auto-search for suppliers if the original firm was already fully set up and running with active links.

Maybe this helps (I’ve had this problem in 12.0.7. (not checked for 12.0.8), I mostly use RealWorld Mod (the newest version), but I’m not sure if that also happens without Mods or other mods)
These issues have been addressed. Please download the new patch v12.0.82 from https://www.capitalism2.com/forum/viewtopic.php?t=10647
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