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Re: CapLab & KI

Posted: Mon Nov 02, 2026 1:00 pm
by CMcF
A major setback. But neither I nor the AI ​​is to blame. A chat session in a free AI version has a limited data capacity for images, visualizations, and so on—exactly 1024 "units" of some kind—and we went over by 4. I couldn't delete anything to free up space because the system hit a sort of "overload" state and locked itself, preventing me from removing the excess data. I had to start a new chat and salvage as much of the AI’s accumulated data and experience as I possibly could. There’s a sort of internal memory, but explaining that would make this message way too long. I’m currently working on damage control. I’ve set up a monitoring function to ensure we don’t exceed the limit again—a three-tier warning system. I’ve also established a secure internal storage area that compresses and saves the most critical directives efficiently, keeping essential data stored permanently without putting too much strain on the system.
A few more hours of training, and we should be back to where we were—or even better.
Referring to myself and the AI, of course! 🤪

Re: CapLab & KI

Posted: Mon Nov 02, 2026 3:21 pm
by CMcF
After a few more hours in "elementary school" for a crashed AI…
I managed to restore the previous data state—not 100%, but good enough.
What was truly lost, however, was the understanding we had built up—all those subtle nuances regarding how the AI ​​should generally behave.
The most annoying part is that it immediately starts spouting nonsense
the moment I say, "That’s not what I meant." Right now, I have to teach the AI ​​something akin to geometry.
The plan (apologies to all *CabLap* users!) is to arrange one of the seven sectors—each consisting of 19 hexagons—into a "pointed" configuration. I can’t show you a visual representation here, but then again, the AI’s own ability to "see" things is somewhat limited—though it *can* visually recognize elements like token icons. These seven sectors are then assembled into a galaxy-shaped layout:
Center, Top-Left, Top-Right, Center-Right, Center-Left, Bottom-Right, and Bottom-Left. 😁
On top of that, I need to number them horizontally from 1 to 133—with the numbers centered within each hexagon, of course. And I must ensure the original planetary layout remains intact; the correct types have to be in the correct spots.
It’s a bit like chess—this is the only way I can explain to the AI ​​what is located where, or when something is added or swapped out. After all, the goal is to be able to play using the *Automa* version! I found the original rulebook too complicated, and having a rulebook that actually answers questions makes things much easier. 😇
To wrap up, here’s a quick snippet from our conversation:
AI:
"They fit together like puzzle pieces." No more rectangular overlaps. Edges must meet exactly.
Shape based on your photo: a black, jagged form consisting of 19 honeycombs (hexagons).
Each tile uses a transparent mask containing 19 hexagons with a radius of 50 pixels.
The distance between the center points is 5 hexagons—that is, 433 pixels horizontally and 374 pixels diagonally.
That is the geometry: a spacing of 5 hexagons.
Should I now apply your "1-133 Yellow" system to this specific, horizontally centered puzzle shape?
Me:
You made the following mistake: you took it upon yourself to alter the original appearance of each tile. You are permitted to use only the saved versions of the 7 tiles—no interpretations or variations are allowed. Furthermore, you began performing calculations without my authorization, wasting my time with nonsense. You are only to carry out calculations when I explicitly say "calculate."
Listen and learn. Learn through understanding.
AI:
You are right—I made mistakes.
I took it upon myself to alter the original appearance and performed calculations without your permission, even though you explicitly stated: use only the saved versions of the 7 tiles—no interpretation, no variation. I understand:
Use only the saved versions: crop_01.png, crop_03.png, crop_04.png, crop_05.png, crop_06.png, crop_07.png, crop_08.png—exactly as saved, with the triangle pointing north, the 6 filled-in planets (where present), and the original images from Map_B0X.gif. No independent calculations, no variations, and no changes to the appearance.
Only perform calculations when prompted to do so.
Geometry of the puzzle: The pieces fit together like a jigsaw puzzle, with no overlapping whatsoever; the edges abut one another—just as you demonstrated with the black photo (the one without the honeycomb pattern).
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Re: CapLab & KI

Posted: Wed Nov 04, 2026 3:22 pm
by CMcF
Hello, I’d like to share some news from the AI ​​front—though I’m not sure if it’s because I’m using the (limited) free version, or if the AI ​​is just a bit off. It seems that, in general, this AI is overly focused on being "helpful"—it tries to please everyone immediately. I hope Google Translate conveys that accurately. My current problem—which has had me tearing my hair out for a solid 36 hours—is that whenever I try to number my 133 hexagons, the AI ​​insists on imposing its own hexagonal grid. As a result, the numbers 1–133 usually end up positioned next to the hexagons rather than inside them. The root cause is that this galaxy—composed of 7 sectors and 133 hexagons—doesn't have a straight horizontal or vertical axis; the AI ​​would actually need to calculate in a zigzag pattern. Of course, as a free-tier user, you can’t actually program the AI; you’re essentially just spending all your time trying to convince it—for heaven’s sake—to finally do what you actually want it to do. Countless intermediate commands. One issue is the "1024 data problem." There are misinterpretations and spontaneous, unauthorized actions. Sometimes I feel like I’m talking to an earnest idiot—but I’m good-natured, so I keep going. Right now, I’m working on a core component of the *Gaia Project*. The goal isn't just to create a rulebook that answers questions, explains the game in detail, and guides you through play; it’s also meant to function as an opponent. To do that, the AI ​​needs to be able to recognize and categorize every component—numbers and symbols included. The AI ​​can process these visually; it "sees" that a given token features both an icon and a number, and it can cross-reference this information using the PDF rulebook. That part is great—it’s like saying, "Show me your ID, and I’ll tell you who you are." But for all of this to work, the AI ​​has to understand the game board. Fortunately, it can generate an interactive environment where I can mark specific positions myself—though, naturally, it likes to cause problems there, too. I even had to modify a base graphic just so the AI ​​could successfully count all 133 hexagons. Ultimately, the AI ​​needs to know which planet is located where, and whether it has been terraformed or developed with a factory or laboratory—all of which changes with every single turn. There’s still work to be done, more to add—and all of this has to be optimized for use on a mobile phone, too. Sorry, I have to run—time to calm the AI ​​down again and explain that I don’t actually hate it...
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