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Re: Bugs I experience
Posted: Wed Sep 03, 2025 3:26 am
by YurtVonnegud
Hi,
I got a error on f_export.cpp, line 484. Can you help me please?
Thank you
Re: Bugs I experience
Posted: Wed Sep 03, 2025 5:58 am
by David
YurtVonnegud wrote: Wed Sep 03, 2025 3:26 am
Hi,
I got a error on f_export.cpp, line 484. Can you help me please?
Thank you
We will investigate the problem.
Could you please provide us with your save game file and let us know the following?
1) Which version of Capitalism Lab you are using. You can see the version number on the top-right of the main menu.
2) The exact steps for triggering the bug in the save game
3) If your savegame uses a MOD, please let us know the name of the MOD and the MOD's version number.
You can find save game files of Capitalism Lab from the C:\Users\<your user name>\Documents\My Games\Capitalism Lab\SAVE
You may provide us with your save game file by posting it here on the forum as a ZIP file attachment or emailing the save game file to us at
info@enlight.com.
If your save game file is too large for attachment, you may check out this post about how to send us large files:
https://www.enlight.com/forum/viewtopic.php?f=13&t=2473
Re: Bugs I experience
Posted: Mon Oct 27, 2025 5:49 am
by jared_allister1
There is a display bug where I can no longer view the demand of product inputs in the factory layout. The line showing the demand isn’t there anymore. The example shown is an input of CCD, and the demand outstrips the supply, but in the factory layout where there used to be an orange line on the input showing that demand isn’t there.
v11.0.93
Realword mod v14.7
Can the patch be autodownloaded as that is the best way to update the Mac version
savegame:
https://drive.google.com/file/d/1EBe3HC ... share_link

- Screenshot 2025-10-27 at 1.38.47 AM.png (2.49 MiB) Viewed 5772 times

- Screenshot 2025-10-27 at 1.38.57 AM.png (2.92 MiB) Viewed 5772 times
Re: Bugs I experience
Posted: Mon Oct 27, 2025 11:18 am
by David
Please this post asking the same question:
https://www.capitalism2.com/forum/viewt ... 927#p45927
Please let me know what you think. If you think the old display method is better, please provide some details as to why you think so and I will forward them to the dev team.
Re: Bugs I experience
Posted: Mon Oct 27, 2025 7:38 pm
by jared_allister1
David wrote: Mon Oct 27, 2025 11:18 am
Please this post asking the same question:
https://www.capitalism2.com/forum/viewt ... 927#p45927
Please let me know what you think. If you think the old display method is better, please provide some details as to why you think so and I will forward them to the dev team.
Hate it, I used to be able to see the information at a glance, but now. I have to click for more details to know my downstream inputs are at or past capacity
Re: Bugs I experience
Posted: Tue Oct 28, 2025 12:44 am
by David
jared_allister1 wrote: Mon Oct 27, 2025 7:38 pm
David wrote: Mon Oct 27, 2025 11:18 am
Please this post asking the same question:
https://www.capitalism2.com/forum/viewt ... 927#p45927
Please let me know what you think. If you think the old display method is better, please provide some details as to why you think so and I will forward them to the dev team.
Hate it, I used to be able to see the information at a glance, but now. I have to click for more details to know my downstream inputs are at or past capacity
Taking the CCD as an example, the demand bar of CCD is always full. In fact, in a purchasing unit, the demand bars of all inputs are always full, only the supply bars change. That's why the demand bar was removed in the recent change.
Could you please explain this in more details why it is necessary to display the demand bar?
I am just trying to collect more details so that I can provide the dev team with details as complete as possible for them to determine if it is better to undo the change on this.
All users who think the change should be reverted are welcome to give feedback. Once it is clear that the previous version is better, I believe that the dev team will quickly revert the change.
Re: Bugs I experience
Posted: Sun May 10, 2026 10:52 pm
by jared_allister1
I play on the Mac using porting kit, my game hasn't auto updated even after letting it sit for several hours open. I haven't played in a few months. Is there a way to force the over-the-air update, as it is the only way to update the Mac version without having to reinstall everything