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Re: Poll: Road building and demolition
Posted: Tue Dec 17, 2019 7:36 am
by David
JasonLJJ wrote: Mon Dec 16, 2019 11:17 am
Also it would be great if the mayor could delete / purchase / demolish mansions that are owned by other NPC - sometimes NPC builds mansions in the prime area and is a huge inconvenience
There is a poll for this:
http://www.capitalism2.com/forum/viewto ... =16&t=7128
Re: Poll: Road building and demolition
Posted: Tue Dec 17, 2019 7:38 am
by David
CapLab Post-Release Beta V6.2.00 full version installer has been released:
http://www.capitalism2.com/forum/viewto ... =52&t=7160
The following describes how it is implemented in the new version:
An experimental and unsupported feature: Building and Demolishing Roads.
To activate, first enable the cheat mode:
https://www.capitalismlab.com/improvements/cheat-keys/
Then press ALT-R to open the Road menu, when you are viewing a city whose mayor is under your control.
Please note that this is an experimental and unsupported feature and it may or may not exist in the future version.
The current implementation is an extremely basic version where you must build and demolish one tile at a time. It may be developed into a full feature depending on its gameplay implication and the reception of the community.
Re: Poll: Road building and demolition
Posted: Tue Dec 17, 2019 4:39 pm
by WardenCommander
Thank you, will test it for sure. hope it become supported and basic feature of CapLab
Re: Poll: Road building and demolition
Posted: Sat Dec 28, 2019 5:24 pm
by choum
err is it possible to do it without cheat mode? It kills my score

Re: Poll: Road building and demolition
Posted: Sun Dec 29, 2019 10:30 am
by choum
a good option would be start a city with no road at all like in simcity

for factories block of 10x15 would be good, 6x12 for commercials etc, to avoid space lost of 1 square everywhere

Re: Poll: Road building and demolition
Posted: Thu Jan 02, 2020 10:45 am
by David
choum wrote: Sat Dec 28, 2019 5:24 pm
err is it possible to do it without cheat mode? It kills my score
Update: please read this post: Seeking feedback to the road building and demolition experimental feature
http://www.capitalism2.com/forum/viewto ... =10&t=7219
You could vote there to help it make the transition to a release feature faster.
In the meantime, it will remain accessible under the cheat mode only because of its potential of being a game exploit.
Re: Poll: Road building and demolition
Posted: Thu Jan 02, 2020 10:47 am
by David
choum wrote: Sun Dec 29, 2019 10:30 am
a good option would be start a city with no road at all like in simcity
I would recommend that you create a poll for this suggestion.