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Re: Energy DLC
Posted: Fri Nov 10, 2023 11:08 am
by lowkeybavil
Jespi wrote: Sun Apr 14, 2019 7:37 am
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Edit: this idea isn't maybe that big to build whole DLC around it, but it could be part of another DLC, maybe transportation DLC?
I like this concept very detailed.
might need to be part of the Government DLC being suggested
https://www.capitalism2.com/forum/viewt ... =14&t=9069
Re: Energy DLC
Posted: Sat Nov 11, 2023 3:34 am
by David
lowkeybavil wrote: Fri Nov 10, 2023 11:08 am
Jespi wrote: Sun Apr 14, 2019 7:37 am
---------------------------
Edit: this idea isn't maybe that big to build whole DLC around it, but it could be part of another DLC, maybe transportation DLC?
I like this concept very detailed.
might need to be part of the Government DLC being suggested
https://www.capitalism2.com/forum/viewt ... =14&t=9069
Any suggestions to solve the gameplay problems with the design of Energy DLC mentioned in this post:
https://www.capitalism2.com/forum/viewt ... 985#p38258?
Re: Energy DLC
Posted: Wed Nov 27, 2024 8:24 am
by Jespi
David wrote: Sat Nov 11, 2023 3:34 am
lowkeybavil wrote: Fri Nov 10, 2023 11:08 am
Jespi wrote: Sun Apr 14, 2019 7:37 am
---------------------------
Edit: this idea isn't maybe that big to build whole DLC around it, but it could be part of another DLC, maybe transportation DLC?
I like this concept very detailed.
might need to be part of the Government DLC being suggested
viewtopic.php?f=14&t=9069
Any suggestions to solve the gameplay problems with the design of Energy DLC mentioned in this post:
viewtopic.php?f=49&t=8985#p38258?
I mentioned this problem in section "Negative Impact 1.0" and "Negative Impact 2.0"
I don't want to repeat myself, but basically as business in energy would be booming, you can expect, that at any given time there would be a surplus of Energy. So destroying of a power plant would be conditioned by having alternate source.
So basically: "You cannot destroy the factory" or "You can sell to the government"
But overall the energy market should be really profitable, as the city grows there is a higher demand for new energy areas and higher energy availability per area.
So engine should see this option and build new powerplants, or upgrade the existing one.
Re: Energy DLC
Posted: Thu Nov 28, 2024 4:30 pm
by mdemircan2
Hello,
I think incorporating energy as a theme would deepen the game's macroeconomics.
It would be cool to see energy prices impacting the in-game economy.
Energy crisis scenarios would make the game feel more realistic.
I think this would attract more interest to the game.
***********************************
merhaba,
enerji konusu ekonomik göstergeleri (enflasyon gibi9 etkilediğinden , oyunun makro ekonomik derinliğini arttırır diye düşünüyorum.
Oyunu oynadığımda enerji fiyatlarının genel ekonomiyi etkilemesi harika olurdu.
enerji krizi senaryoları, oyunla dünya gerçekliği arasında ki bağlantı güçlendiği için gerçeklik hissi daha da artacaktır.
Bu da oyuna daha fazla ilgiyi çekecektir diye düşünüyorum.
Re: Energy DLC
Posted: Thu Aug 27, 2026 6:00 am
by Capital tourist
Agree with that, it is even possible to combine energy with other commodities and link the demand to the macro environment (economic activity in public sector, private sector, consumers). That would alter the game, and hopefully can be further accessed for ideas.
mdemircan2 wrote: Thu Nov 28, 2024 4:30 pm
Hello,
I think incorporating energy as a theme would deepen the game's macroeconomics.
It would be cool to see energy prices impacting the in-game economy.
Energy crisis scenarios would make the game feel more realistic.
I think this would attract more interest to the game.