Re: Report with a game in 1.196
Posted: Sun Jul 29, 2012 6:38 pm
I have observed some games (without playing), and i didn't thought that crisis effect was so well designed.
Things with a great "necessity index" are loosing less than those with a lower one.
I saw a brutal change from 10% growth to -4% in a few months, and the change was very dramatic.
Gold rings fell from 39M$ market to 3/4M$, (necessity 10%)
whereas bread fell from 22M$ to 15M$ (70% necessity)
and cakes from 13M$ to 6-7M$ (50%) necessity.
Is there a mathematic link ?
I mean, falling from 40M$ to 4M$ is divided by 10, bread fall from a third (not far from 30%), and cakes lost 50%.
It's not a bad idea
PS : I have a problem while playing. Sometimes the game says that another playing is using my account, and then the game saves and quits. It's quite annoying. Do you know why this happen ? It never happened before this version
Things with a great "necessity index" are loosing less than those with a lower one.
I saw a brutal change from 10% growth to -4% in a few months, and the change was very dramatic.
Gold rings fell from 39M$ market to 3/4M$, (necessity 10%)
whereas bread fell from 22M$ to 15M$ (70% necessity)
and cakes from 13M$ to 6-7M$ (50%) necessity.
Is there a mathematic link ?
I mean, falling from 40M$ to 4M$ is divided by 10, bread fall from a third (not far from 30%), and cakes lost 50%.
It's not a bad idea
PS : I have a problem while playing. Sometimes the game says that another playing is using my account, and then the game saves and quits. It's quite annoying. Do you know why this happen ? It never happened before this version