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Re: Scripting bugs

Posted: Mon Nov 11, 2013 6:13 am
by Etym
Actually, I can't seem to reproduce it now. :? Perhaps it was an internal error on my PC.

Re: Scripting bugs UPDATE

Posted: Mon Nov 11, 2013 9:12 am
by Esoteric Rogue
Etym wrote:#1 is solved - the game engine recognizes "Marco Economy Realism" instead of "Macro."
I noticed that Esoteric Rogue's "10 Cities" script used the "Marco" spelling, so I tried it out and it worked.
Thanks, ER !! :D ?
So, what, they fixed the bug so now I have to fix my script? :evil:

You're welcome.

Re: Scripting bugs UPDATE

Posted: Mon Nov 11, 2013 6:50 pm
by Etym
Esoteric Rogue wrote: So, what, they fixed the bug so now I have to fix my script? :evil:
You're welcome.
Oh well, fortunes of war and all that ... :lol:

Re: the ZOMBIE Scripting bug

Posted: Mon Nov 11, 2013 7:01 pm
by Etym
Etym wrote:Actually, I can't seem to reproduce it now. :? Perhaps it was an internal error on my PC.
Sadly, no. It's baaaaaack! :o
It happened again when I built a factory with no plan, added my purchasing, mfg, sale units, then tried to add it to the plan library.
The layout plan before trying to save it is in the dropbox as 'Factory plan bug'; the system msg is 'Factory plan error msg'; the saved game file is there too, saved just before trying to add to the plan library. I am able to duplicate the error from the saved game.
Once again, the game crashed when I closed the error msg.

Re: the ZOMBIE Scripting bug

Posted: Tue Nov 12, 2013 3:10 am
by David
Etym wrote:
Etym wrote:Actually, I can't seem to reproduce it now. :? Perhaps it was an internal error on my PC.
Sadly, no. It's baaaaaack! :o
It happened again when I built a factory with no plan, added my purchasing, mfg, sale units, then tried to add it to the plan library.
The layout plan before trying to save it is in the dropbox as 'Factory plan bug'; the system msg is 'Factory plan error msg'; the saved game file is there too, saved just before trying to add to the plan library. I am able to duplicate the error from the saved game.
Once again, the game crashed when I closed the error msg.
Could you please send me the Dropbox download link for the save game?

Re: Scripting bugs

Posted: Tue Nov 12, 2013 1:30 pm
by Etym
Not sure if I'm doing this right, but I think this is the file link:

https://www.dropbox.com/s/1gplu93n7y60ohs/ETYM_012.SAV

Re: Layout plan bugs

Posted: Wed Nov 13, 2013 2:52 am
by David
Etym wrote:If you attempt to replace a firm layout plan in the plan library with the highlighted firm's plan, an error message pops up, no replacement is made, and the game crashes when you click 'OK' on the error message.

There also appears to be a problem with naming layout plans. Names are no longer placed in the upper left corner of the layout window; they are in the bottom left corner. However, there are 2 naming icons, one of which partially overlies the other. In addition, each produces a naming line. If you click only the 'bottom' (partially covered) icon, your typed name will appear on one line. If you click the 'top' (covering) icon, your typed name will appear beside both icons.

In addition, if you type a number from 1-5 into your plan name, the game immediately starts running at the corresponding game speed. :!:

I have a screenshot of this, but can't seem to insert it here. Any tips on that? :?: >>EDIT: see below<<
The screenshot has been sent to dropbox, and is from the same saved game mentioned in the preceding post.
These bugs will be fixed in the next patch.

Re: Scripting bugs

Posted: Wed Nov 13, 2013 4:04 pm
by Etym
Thank you

NEW Scripting bugs

Posted: Fri Nov 15, 2013 6:04 pm
by Etym
1. My script goals include dominance of all industries; after loading the script, the goals info screen shows all industries EXCEPT media.

2. The 'personality' traits for AI players sometimes show values exceeding 100 for 'training'.

Screenies of the scripted goals, goals display, and 4 examples of the personality bug are here:
https://www.dropbox.com/home/Screenshots

These were taken from more than one game. Unfortunately, I can't give you the saved games b/c in the process of killing some malware, Norton deleted my CapLab Post Release folder.

Re: Scripting bugs

Posted: Wed Nov 20, 2013 2:54 pm
by Etym
UPDATE - after additional (limited) testing, it appears that the game engine will only recognize a maximum of 6 main goals ("main goal values" + "main goal industries").
I experimented by adding or removing choices among the 6 possible industries, and found that only 5 will be listed as goals if there is also a 'player wealth' goal. Removing the player wealth goal allows all 6 industries to be goals.
Can this limitation be modified?