Re: Types of Taxes
Posted: Tue Jan 07, 2014 2:19 pm
Factories established required to pay 30% of the pollution tax in the city.
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lipeilin wrote:Factories established required to pay 30% of the pollution tax in the city.
This is exactly what I was voiced for corporate related tax. Right now the 2 possible implementations with consumer tax and individual income tax can not grant the city/mayor official the power needed to provide tax reduction incentive at all. We still lack the mechanism for capital and corporate related tax. (since corporations right now don't belong to any city/nationality yet, makes corporate based tax calculation difficult to implement, like does the city with the corporation's headquarter get all the revenue tax? what to do without headquarter? or does it just based on firm level revenue? Many underlying ground rules have to exist before hand)tosh wrote:adding taxation system into the game is probably one of the most exciting ideas, and will drive the game into the next level of testing out business models. so, great idea.
In my mind, as long as the environment does not really play a factor in the game the eco\green taxes are not interesting.
I must say that the taxation system must be per city (each city take a different tax), what will make the cities to compete with each other on corporations investments.
I'm not sure if this is do-able but maybe to introduce some benefits to corporations who invest a lot in the same city (if a corp' invest 100mil by building factories\shops\whatever, it get a reduced tax).
It will make the game very realistic and will touch a very interesting spot in that we can see in todays world tax systems.
So, +1, even +2
To get around the "which city should benefit" problem in implementing the Corporate Tax, Capital Gains Tax, or a Dividend Tax. Why not base it on which city the corporation's HQ is located in?David wrote:As the development on the city sim expansion pack continues to progress, we have some feedback for you on this topic regarding the types of tax a city government can impose:
Due to the fact that a company can operate in multiple cities, it will be difficult to implement the profit tax. Imagine the case where you have R&D centers in one city and have most of your retail sales generated in another city. It will be unfair to subject you to profit tax in the city where the sales are generated while you have to incur losses in the other city where your R&D is conducted.
The same applies to Capital Gains Tax - for a multinational corporation, it is not clear which city should reap the benefit of charging the capital gain tax on the corporation.
Real Estate Tax & Real Property Gain Tax - While it is technically possible to implement them, the incomes from them are relatively low compared to individual income taxes, and will not make any significant impacts on the city's financial bottom line, therefore we prefer to keep the gameplay simple and not to add these extra layers of complexity to the game.
Sources:
http://en.wikipedia.org/wiki/Income_tax ... ted_States
http://en.wikipedia.org/wiki/Income_tax ... ,_2010.jpg
Ecotax/Greentax
Natural Resources Consumption Tax
Tariff
Dividend Tax
Withholding tax
-For the same reason as above, we chose not to implement them.
At the end, we decided to only implement the following two types of taxes:
1) Individual income tax - charged as a percentage of individuals' incomes.
The default tax rate for this is 20% in a new game and can be set within a range from 0% to 40%
2) Consumer tax - charged as a percentage of all retail sale transactions. Whenever a consumer buys a product, the consumer will have to pay this tax.
The default tax rate for this is 15% in a new game and can be set within a range from 0% to 30%
Attached is a screenshot of the work-in-progress city financial statement screen.
In my previous reply, I've proposed the same idea. The trouble is HQ is not necessary for players in early stage. I often don't setup HQ until much later. So if we want to use HQ as a flag, then we need to come up with a corporate tax mechanism for company that doesn't have HQ yet.Arcnor wrote: To get around the "which city should benefit" problem in implementing the Corporate Tax, Capital Gains Tax, or a Dividend Tax. Why not base it on which city the corporation's HQ is located in?
If I decide to set up my HQ in Dallas, then I should pay Corporate Taxes and Capital Gain taxes to the city of Dallas.
This could also make it possible where cities try to attract corporations to set up their HQs in their city for the tax dollars. Perhaps the AI/Player receives messages from a city promising a lower tax rate for a number of years if they move the HQ there. On the otherside of that coin, make it extremely expensive to move the HQ so players/AI dont move everytime the special tax rate ends.