Page 2 of 5
Re: Capitalism Lab Official Release version 11.0.56 Patch
Posted: Mon Mar 31, 2025 6:18 pm
by rafaeltodero
I have a question about how the functionality to deactivate the subsidiary's CEO works.
I usually create a subsidiary to separate a subsidiary just for retail stores, and another for production. And we have to hire a CEO for the subsidiary, however I wanted to deactivate him so that only I could manage it. However, I would really like to keep my COO active to manage retail prices. However, when I deactivate the CEO, it automatically deactivates the COO.
Is this a bug???
Is it possible to adjust this functionality so that we can have the freedom to choose which one we want to deactivate or keep enabled???

- WhatsApp Image 2025-03-31 at 01.38.47.jpeg (517.78 KiB) Viewed 23584 times
Re: Capitalism Lab Official Release version 11.0.56 Patch
Posted: Wed Apr 02, 2025 6:12 am
by David
rafaeltodero wrote: Mon Mar 31, 2025 6:18 pm
I have a question about how the functionality to deactivate the subsidiary's CEO works.
I usually create a subsidiary to separate a subsidiary just for retail stores, and another for production. And we have to hire a CEO for the subsidiary, however I wanted to deactivate him so that only I could manage it. However, I would really like to keep my COO active to manage retail prices. However, when I deactivate the CEO, it automatically deactivates the COO.
Is this a bug???
Is it possible to adjust this functionality so that we can have the freedom to choose which one we want to deactivate or keep enabled???
It is limited to one setting applying to all C-suite executives in this version. The dev team plans to expand it to let each executive have their own setting but this in the next major version 11.1, as the change will alter the save game data structure, making it incompatible with previous versions of the game.
Re: Capitalism Lab Official Release version 11.0.56 Patch
Posted: Wed Apr 02, 2025 12:47 pm
by rafaeltodero
David wrote: Wed Apr 02, 2025 6:12 am
rafaeltodero wrote: Mon Mar 31, 2025 6:18 pm
I have a question about how the functionality to deactivate the subsidiary's CEO works.
I usually create a subsidiary to separate a subsidiary just for retail stores, and another for production. And we have to hire a CEO for the subsidiary, however I wanted to deactivate him so that only I could manage it. However, I would really like to keep my COO active to manage retail prices. However, when I deactivate the CEO, it automatically deactivates the COO.
Is this a bug???
Is it possible to adjust this functionality so that we can have the freedom to choose which one we want to deactivate or keep enabled???
It is limited to one setting applying to all C-suite executives in this version. The dev team plans to expand it to let each executive have their own setting but this in the next major version 11.1, as the change will alter the save game data structure, making it incompatible with previous versions of the game.
Thanks David, I'm looking forward to this new feature. I think there are a lot of players who have been waiting for this for a while.
Re: Capitalism Lab Official Release version 11.0.56 Patch
Posted: Thu Apr 03, 2025 2:07 am
by rafaeltodero
I am using version 11.0.56 Release.
I am getting the following error every time I click to see the company that was created by the subsidiary.
I am sending the print below so you can replicate the error.
link
https://drive.google.com/drive/folders/ ... sp=sharing

- Sem título.png (1.84 MiB) Viewed 23531 times
Re: Capitalism Lab Official Release version 11.0.56 Patch
Posted: Fri Apr 04, 2025 7:46 am
by David
cantdownloadit wrote: Sun Mar 30, 2025 6:37 pm
How does the stock figure on analysis mode work ?
the normal screen shoes products in sales and manufacturing but analysis says none ?
Image2.jpg[/attachment[attachment=0]Image1.jpg
The bug has been fixed in the latest version 11.0.57.
Re: Capitalism Lab Official Release version 11.0.56 Patch
Posted: Fri Apr 04, 2025 7:47 am
by David
rafaeltodero wrote: Mon Mar 31, 2025 6:18 pm
I have a question about how the functionality to deactivate the subsidiary's CEO works.
I usually create a subsidiary to separate a subsidiary just for retail stores, and another for production. And we have to hire a CEO for the subsidiary, however I wanted to deactivate him so that only I could manage it. However, I would really like to keep my COO active to manage retail prices. However, when I deactivate the CEO, it automatically deactivates the COO.
Is this a bug???
Is it possible to adjust this functionality so that we can have the freedom to choose which one we want to deactivate or keep enabled???
WhatsApp Image 2025-03-31 at 01.38.47.jpeg
Please download the latest patch 11.0.57:
In the "Assign Manage" menu, only the C-suite executive who is currently serving as the firm's manager will see the "Temporarily Idle" option. C-suite executives who are not managing the firm are already considered idle, so the "Temporarily Idle" option is unnecessary for them.
Re: Capitalism Lab Official Release version 11.0.56 Patch
Posted: Fri Apr 04, 2025 7:47 am
by David
The bug has been fixed in v11.0.57.
Re: Capitalism Lab Official Release version 11.0.57B Patch
Posted: Fri Apr 04, 2025 1:21 pm
by David
Version 11.0.57 contains a bug that triggers a game exit upon hiring a COO. Please download the ad hoc update v11.0.57B which fixes the bug from
viewtopic.php?t=10200
Re: Capitalism Lab Official Release version 11.0.57B Patch
Posted: Sun Apr 06, 2025 8:40 pm
by cantdownloadit
When a city goes bankrupt its always the AI that is randomly re-elected some times even the same party, never the play which seems kind of unfair. Also random new people join the existing party to become mayor, if a city is repeatedly bankrupt the parties can end up with lots of members. (Would also make sense if some of the people leave parties at times).
Mod analysis tool is again not working with alternate recipes for same product, and covering the UI as per
viewtopic.php?p=43113&hilit=analysis+tool#p43113
Re: Capitalism Lab Official Release version 11.0.57B Patch
Posted: Wed Apr 09, 2025 7:50 am
by David
cantdownloadit wrote: Sun Apr 06, 2025 8:40 pm
When a city goes bankrupt its always the AI that is randomly re-elected some times even the same party, never the play which seems kind of unfair. Also random new people join the existing party to become mayor, if a city is repeatedly bankrupt the parties can end up with lots of members. (Would also make sense if some of the people leave parties at times).
I've forwarded this to the dev team.
This will be fixed in the next version.