
Hello All,
Industrial Genesis is back, and it has a new, simpler direction.
The new goal
Industrial Genesis is now a vanilla-friendly expansion for Capitalism Lab. It adds new product classes, and it adds a small number of products to classes already in the game so they feel less empty. It doesn't overhaul the game or change how it plays. It's meant to improve on vanilla, with inspiration from the real world. it will continue it's original idea of using technology research to improve products instead of product technology but on a smaller and more "realistic" form.
What changed from the first release
The first release aimed to rework how R&D, pricing and manufacturing inputs behave. I've dropped that plan. It changed too much of the base game, was very time consuming to keep up with my limited time and resources, and I'd rather this mod fit in with vanilla than replace it.
- No more reworked R&D, pricing or materials systems.
- The mod now focuses on adding content, not changing what's already in.
- Description and banner updated to match.
- Added new products classes: Computer Hardware, Instruments and Hardware.
- Added new products to: Body Care, Automobile, Apparel, Beverage, Food, Home Appliances, Household Products, Snacks, Sport Equipment, Tobacco and Toys
- You enjoy Capitalism Lab and want a bit more variety without a big change in how it plays.
- You want classes that felt empty to have more products in them.
- You like real-world-inspired additions that still feel like vanilla.
- Add more new product classes
- Add a few more products to existing classes that are thin on content
- Keep balancing so new products fit in with vanilla
- Add new technologies to R&D for products that do improve more on a technological aspect rather than a product knowledge.
DOWNLOAD
*UPDATES*
~1.1.0~
# Added new products to automobile completing that product class.
# Created technology R&D for new and vanilla products in class. ~1.1.1~
# Fixed Issues with images and Tech not being properly detected.
