Hi, I'm a modder working on a complete overhaul of all in-game products.
While rebalancing the profitability of various product classes—especially semiconductors—I ran into a major issue.
In real life, fabs are extremely expensive to build, making semiconductors a high-risk, high-reward industry. But in Capitalism Lab, they’re just high-reward with virtually no risk or tradeoff.
It doesn’t make sense that you can manufacture something like blazers and CPUs in the same factory, with the same operating costs.
To address this, I’d like to request a modding feature that allows us to edit which product classes each factory type can produce.