The Video Game Thumb Candy mod is specifically designed to take advantage of Capitalism Lab's Video Game Mod Kit-features.
Features:
26 consoles, across seven IP ranges:
2,206 product customizations, across 87 software types:
57 game technologies. Most game types require three technologies, while a few require only two. All technologies have been carefully hand-picked for each software type:
A few of the game types (which contain entirely of a single franchise) make use of the 'Product IP' feature available for software types.
Several key game technologies make gentle use of the can-invent-year and parent-technology-required feature, to avoid head-starts in the 1980s from becoming too over-powering.
The mod is designed around Capitalism Lab's starting date of 1990, but some titles are released in the latter-half of the 1980s, so starting the game in the 1980s allows you to get a head-start. A sample script which starts the game in 1987 - along with a few other tweaks designed to cater to this mod - is available, here: http://s000.tinyupload.com/index.php?fi ... 3059172771
I'm happy to share the source files for this mod, if anyone needs them to use this mod as a base for their own (except for contest entries), or to merge with other mods. Drop me a post to say you need it, and I'll upload it.
We believe that source files are required for translation.Thanks.
Games Retailer wrote: ↑Tue Jul 31, 2018 5:25 amWe believe that source files are required for translation.Thanks.
You're not going to... retail... these files, are you, Mr Games Retailer? Just tell me a little about you, as your only posts so far have been asking for mod source files.
This user will not complain about the UI until 9th July 2020.
David wrote: ↑Wed Sep 12, 2018 1:37 pm
I tested it and it worked well - see the attached screenshot. I would recommend that you download the MOD again and reinstall it.
I'm quite enjoying the mod but I had one question about selling video games. Does it net more money selling each game in the series or just make 1 and call it done and move to the next genre? For example if I make 5 cooking mama games and sell them all individually or just make the last one and sell that only. Trying to plan out how I'm going to manage my game company.