by David » Sat Aug 04, 2012 9:57 am
We would consider implementing this. But we think that the random option is more challenging and therefore the player should be rewarded with a higher difficulty rating (which affects the game score), if the player chooses random product class expertise.
Initially, we are thinking about setting the difficult rating difference to 20 to 30. In other words, if the player choose random product class expertise, the difficult rating will be 20-30 higher than choosing a specific product class expertise.
Do you think a difference of 20 is more reasonable, or 30 is more reasonable?
We would consider implementing this. But we think that the random option is more challenging and therefore the player should be rewarded with a higher difficulty rating (which affects the game score), if the player chooses random product class expertise.
Initially, we are thinking about setting the difficult rating difference to 20 to 30. In other words, if the player choose random product class expertise, the difficult rating will be 20-30 higher than choosing a specific product class expertise.
Do you think a difference of 20 is more reasonable, or 30 is more reasonable?