New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

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Expand view Topic review: New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

Re: New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

by kakao » Sun Jun 14, 2026 10:32 am

Please consider a way for "batch switching supplier" for these new purchasing links. Especially if you are going to expand the mechanic to factories, it will become micromanagement hell.

Re: New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

by David » Mon Apr 27, 2026 4:46 am

Hans_Lemurson wrote: Sat Apr 25, 2026 2:15 am So it looks like farms just consume equipment at a steady rate. Do they have a stockpile that they build up and then burn through? Does switching to higher quality equipment then just gradually increase the unit's quality?

Also, is there going to be any differentiation between investing in farm product Quality vs. Quantity? As it is, they both rise together, so all that matters is how old a farm is. No choices like "expensive high quality tomatoes" vs. "cheap bulk wheat".
A farm stops buying equipment once it has obtained the required quantity.

Image

It will only purchase again if a supplier offers equipment of higher quality, in which case the farm will buy new supply and replace its existing equipment.

Please see the section "Equipment Replacement Quality Threshold" on this webpage https://www.capitalismlab.com/farm-equipment/ for more details.

Re: New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

by David » Mon Apr 27, 2026 4:40 am

karmody wrote: Mon Apr 20, 2026 4:13 pm Hello, I can't activate the farm options; they don't seem to be there.
It is available in the Experimental DLC of version 12. You may download version 12 from https://www.capitalism2.com/forum/viewtopic.php?t=10642

Re: New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

by David » Mon Apr 27, 2026 4:38 am

Potato_capitalis wrote: Mon Apr 20, 2026 11:15 am Sure, I’ll let you know. As of now I can’t get my head around two things:
- is there a way to get info on the size of this B2B / farming equipment market and your company’s share in it?
Currently, the game does not display this information. If you feel it would be useful, you may consider creating a suggestion post on the forum.
Potato_capitalis wrote: Mon Apr 20, 2026 11:15 am - does farming equipment require freight, when being sold to farm? If so what type of freight?
You can see it from the farm equip purchase section, as shown in this screenshot.
Attachments
farm-equip-freight.png
farm-equip-freight.png (90 KiB) Viewed 3878 times

Re: New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

by mdemircan2 » Sat Apr 25, 2026 5:16 am

David wrote: Mon Apr 20, 2026 2:27 am
Potato_capitalis wrote: Fri Apr 17, 2026 6:03 pm Mechanically-wise, the best addition to the game! It’s really what I have expected from the game for the longest time - creating B2B market connecting standard production layout with fixed costs of other firms.

I really hope that this idea would be extended to other industries (e.g. machinery for factories, services for headquarters etc). A huge potential being added to the game.
Glad that you like this new feature. If you have any gameplay balance suggestions on it after playing it, please feel free to let me know.

The dev team told me that they have a plan to expand B2B machinery to factories in next year's major update version 13.
Great news!

Re: New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

by Hans_Lemurson » Sat Apr 25, 2026 2:15 am

So it looks like farms just consume equipment at a steady rate. Do they have a stockpile that they build up and then burn through? Does switching to higher quality equipment then just gradually increase the unit's quality?

Also, is there going to be any differentiation between investing in farm product Quality vs. Quantity? As it is, they both rise together, so all that matters is how old a farm is. No choices like "expensive high quality tomatoes" vs. "cheap bulk wheat".

Re: New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

by karmody » Mon Apr 20, 2026 4:13 pm

Hello, I can't activate the farm options; they don't seem to be there.

Re: New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

by Potato_capitalis » Mon Apr 20, 2026 11:15 am

David wrote: Mon Apr 20, 2026 2:27 am
Potato_capitalis wrote: Fri Apr 17, 2026 6:03 pm Mechanically-wise, the best addition to the game! It’s really what I have expected from the game for the longest time - creating B2B market connecting standard production layout with fixed costs of other firms.

I really hope that this idea would be extended to other industries (e.g. machinery for factories, services for headquarters etc). A huge potential being added to the game.
Glad that you like this new feature. If you have any gameplay balance suggestions on it after playing it, please feel free to let me know.

The dev team told me that they have a plan to expand B2B machinery to factories in next year's major update version 13.
Sure, I’ll let you know. As of now I can’t get my head around two things:
- is there a way to get info on the size of this B2B / farming equipment market and your company’s share in it?
- does farming equipment require freight, when being sold to farm? If so what type of freight?

As for machinery, amazing news. Thanks!

Re: New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

by David » Mon Apr 20, 2026 2:27 am

Potato_capitalis wrote: Fri Apr 17, 2026 6:03 pm Mechanically-wise, the best addition to the game! It’s really what I have expected from the game for the longest time - creating B2B market connecting standard production layout with fixed costs of other firms.

I really hope that this idea would be extended to other industries (e.g. machinery for factories, services for headquarters etc). A huge potential being added to the game.
Glad that you like this new feature. If you have any gameplay balance suggestions on it after playing it, please feel free to let me know.

The dev team told me that they have a plan to expand B2B machinery to factories in next year's major update version 13.

Re: New Feature: Farm Equipment in Capitalism Lab post-release beta version 12

by Potato_capitalis » Fri Apr 17, 2026 6:03 pm

Mechanically-wise, the best addition to the game! It’s really what I have expected from the game for the longest time - creating B2B market connecting standard production layout with fixed costs of other firms.

I really hope that this idea would be extended to other industries (e.g. machinery for factories, services for headquarters etc). A huge potential being added to the game.

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