Capitalism Lab Post-Release Beta version 12.0.56 patch now available

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Expand view Topic review: Capitalism Lab Post-Release Beta version 12.0.56 patch now available

Re: Capitalism Lab Post-Release Beta version 12.0.55 patch now available

by David » Mon Apr 20, 2026 2:25 am

SuperModBr wrote: Sun Apr 19, 2026 10:29 pm Captura de pantalla 2026-04-19 181433.png

I would like to thank the development team for the new Agricultural Equipment system; it's an incredible addition to the game.

It adds a new layer of depth and strategic decision-making to agriculture, making the entire sector more realistic and engaging. The integration between production, investment, and quality is very well designed.

Great job!
Glad that you like this new feature. If you have any gameplay balance suggestions on it after playing it, please feel free to let me know.

Re: Capitalism Lab Post-Release Beta version 12.0.55 patch now available

by SuperModBr » Sun Apr 19, 2026 10:29 pm

Captura de pantalla 2026-04-19 181433.png
Captura de pantalla 2026-04-19 181433.png (587.4 KiB) Viewed 4529 times
I would like to thank the development team for the new Agricultural Equipment system; it's an incredible addition to the game.

It adds a new layer of depth and strategic decision-making to agriculture, making the entire sector more realistic and engaging. The integration between production, investment, and quality is very well designed.

Great job!

Re: Capitalism Lab Post-Release Beta version 12.0.55 patch now available

by AkeLLa » Sat Apr 18, 2026 5:16 pm

hello everyone. I can't understand why not all product categories are filtered in the filter list. At first, I thought that this list would display only those products that are currently available for order from the supplier, but no, having selected toys, the list remained empty.This applies to the "Food and Drink" scenario.
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Re: Capitalism Lab Post-Release Beta version 12.0.52 patch now available

by David » Fri Apr 03, 2026 5:21 am

These two issues have been fixed in the new patch v12.0.52: https://www.capitalism2.com/forum/viewforum.php?f=10

Re: Capitalism Lab Post-Release Beta version 12.0.51 patch now available

by cantdownloadit » Thu Apr 02, 2026 8:26 pm

Script Generator Button can overlap long script names.
Image2.jpg
Image2.jpg (92.54 KiB) Viewed 7126 times

For influential persons the image display goes wrong when its an AI competitor in the spot.
Image1.jpg
Image1.jpg (31.56 KiB) Viewed 7126 times

Re: Capitalism Lab Post-Release Beta version 12.0.51 patch now available

by David » Tue Mar 31, 2026 9:18 am

cantdownloadit wrote: Sat Mar 28, 2026 9:53 pm i see this update breaks person images in mods, they do not appear as popup images or in the profile
Please download the new mod kit 12.0.51: https://www.capitalism2.com/forum/viewtopic.php?t=10575

Re: Capitalism Lab Post-Release Beta version 12.0.51 patch now available

by cantdownloadit » Sat Mar 28, 2026 9:53 pm

i see this update breaks person images in mods, they do not appear as popup images or in the profile

Capitalism Lab Post-Release Beta version 12.0.56 patch now available

by David » Sat Mar 28, 2026 4:28 am

Update: Version 12 has transitioned to the Release Candidate stage. You could download the latest Release Candidate version 12.0.60 from https://www.capitalism2.com/forum/viewtopic.php?t=10642


Capitalism Lab Post-Release Beta version 12.0.56 patch is now available for download at:
https://caplab.becdn.net/CB12056-12050.zip

This patch must be applied on top of version 12.0.50 or later. If you haven't installed it, please download the full version 12.0.50 installer from https://www.capitalism2.com/forum/viewtopic.php?t=10615

To apply the patch, extract the ZIP file to your post-release Beta version of Capitalism Lab program folder. You can open your Capitalism Lab program folder by right-clicking on the Capitalism Lab Post-release Beta game icon and select “Properties”, then select “Open File Location” to open the folder.

Version 12.0.56 (Auto patch is enabled for this version)
Factory Analysis Mode: Improved the accuracy and clarity of input items analysis, making it easier to diagnose bottlenecks and optimize production chains.

Magitek 1.2 Integration: The latest Magitek 1.2 release is now available directly through the Auto Mod Downloader, ensuring smoother access and updates.

Final Score Window: Refreshed the layout and presentation for a clearer end‑game summary.

Firm Detail Window: Updated the panel bar color for better visual consistency and readability.

More Talent Setting: The maximum value has been adjusted to 300% to prevent potential out‑of‑memory errors caused by excessively large talent pools.

Bug Fixes
Resolved an issue in Tutorial 2 when configuring purchasing and sales units.

Fixed a setup error in Tutorial 8 involving unit placement in the Headquarters.

Corrected a bug that occurred when using a small factory to manufacture electric cars.

Fixed an error that could occur when viewing the Political Party list.


Version 12.0.55 (Auto patch is enabled for this version)
Fixed a bug that may occur when clicking on the Goal icon at the bottom of the screen.

Fixed the display issue with the background of the Logistics Firm window.

Fixed a bug with saving games.

Version 12.0.54 (Auto patch is enabled for this version)
The new “high-priced product” feature is now available to the base game instead of being available only in the Experimental DLC.

Version 12.0.53
Added a new option to pin the Notification window. When pinned, the window will automatically pop up whenever a new notification arrives. You can reposition it by dragging the top bar.

In the Manufacturer’s Guide and the Product Detail panel, the product selection window now displays product classes alongside product types.

In the Product Detail panel, when selecting a product using the TAB key, the filter now automatically switches to the product class of the selected product, allowing the Previous and Next buttons to browse within that class.

The positions of the subsidiary news window, goal window, notification window are now saved and will be reloaded when you started new games.

Fixed an issue with the product class filter when choosing a supplier.

Fixed a bug that occurred when selecting a location for building a new city.

Fixed the issue that caused talents to quit unexpectedly when Talent Mode was set to Greatly Simplified.


Version 12.0.52
Fixed the bug that allowed building more than one Logistics company.

Fixed a crash bug that occurred when a company goes bankrupt while you are viewing its stock on the stock exchange.

Fixed a display overlapping issue with the Script Generator button.

Fixed a display overlapping issue in the most Influential People chart.

The “Common Stock” line in the balance sheet has been renamed to “Paid‑in Capital” to align with modern accounting standards.
Paid‑in Capital represents both the company’s common stock and any additional paid‑in capital that may be contributed in the future.

Improve the displays of localized text in headquarters.


Version 12.0.51
Fixed the bug related to Intensive training in Human Resources department of HQ.

Support entering a numeric value for the Intensive training budget.

Improved the gameplay balance of training.

Improved the readability of the multiple product displays next to the retail firm window by increasing the opacity of the display background.

Fixed the bug when starting a software project.
Fixed a bug with the error message talent_array[] is deleted.

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