Capitalism Lab Post-Release Beta V11.0.44 full version installer now available

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Expand view Topic review: Capitalism Lab Post-Release Beta V11.0.44 full version installer now available

Re: Capitalism Lab Post-Release Beta V11.0.28 full version installer now available

by anjali » Sun Jan 19, 2025 10:37 pm

you can also disable semi and raws, the game is now clever enough to still unlock any product that is needed in production of unlocked product classes, but as long as defined stores for those "disabled" products like beef are not locked you will still be able to sell it in stores.
to lock those products out too you would have to define a special store only for plant products/Livestock and remove from any other store then you got your plain food and beverage

Re: Capitalism Lab Post-Release Beta V11.0.28 full version installer now available

by Neiwin » Sun Jan 19, 2025 10:27 pm

Ok sorry you are right. I have only see the not forwarded Frozen Lamb to the Sales Unit.

Re: Capitalism Lab Post-Release Beta V11.0.28 full version installer now available

by anjali » Sun Jan 19, 2025 10:20 pm

Neiwin wrote: Sun Jan 19, 2025 9:09 pm But it looks like another error because the processing unit does not forward to the sales unit.
no its due to disable product

i.e. sheep lamb is not used for any production so it cant be sold not even in a farm, i just set up a game disable every product and only allow food and beverage, semi products and raws
beef and milk is getting sold in the farm but meat from sheeps is a product not permitted by script so it cant be accepted by the sales unit

but any plant product and livestock thats used for production of unlocked groups like food and beverage can then also be sold too
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Re: Capitalism Lab Post-Release Beta V11.0.28 full version installer now available

by Neiwin » Sun Jan 19, 2025 9:09 pm

But it looks like another error because the processing unit does not forward to the sales unit.

Re: Capitalism Lab Post-Release Beta V11.0.28 full version installer now available

by anjali » Sun Jan 19, 2025 8:26 pm

femoral wrote: Sun Jan 19, 2025 5:49 pm I wanted to test the state of the game. I started a new custom game, only enabled "Food" and "Beverages" as allowed products. I created a couple of farms, and I can't get the meats to sell. I have all the DLCs except the service industry one.
Food and beverage are in factory produced goods, you would also need to enable all semi/median products in script that are needed for producing your food n beverage like fruit/vegges livestock prods else you wont be able to sell/use them. i guess if you set the sheep to wool instead of meat it would be accepted for the sales unit. thats because livestock products and fruits/vegges can be sold in retail stores but you did disable those via script, so it wont let you sell it in farms either because the game doesnt realize this items as accepted output product due to the settings in your script

Re: Capitalism Lab Post-Release Beta V11.0.28 full version installer now available

by femoral » Sun Jan 19, 2025 6:28 pm

cantdownloadit wrote: Sun Jan 19, 2025 6:21 pm Have you built any retail stores to sell it in ?
I can't buy it in a retail store if the farm is not putting the meat in the market

Re: Capitalism Lab Post-Release Beta V11.0.28 full version installer now available

by cantdownloadit » Sun Jan 19, 2025 6:21 pm

Have you built any retail stores to sell it in ?

Re: Capitalism Lab Post-Release Beta V11.0.28 full version installer now available

by femoral » Sun Jan 19, 2025 5:49 pm

I wanted to test the state of the game. I started a new custom game, only enabled "Food" and "Beverages" as allowed products. I created a couple of farms, and I can't get the meats to sell. I have all the DLCs except the service industry one.

Image

Re: Capitalism Lab Post-Release Beta V11.0.22 full version installer now available

by David » Fri Jan 17, 2025 1:50 pm

zerglingno1 wrote: Fri Dec 27, 2024 1:42 pm Image

I can not play with both porting-kit and VMWare Fusion (win 11) using Mac ARM
Please try the latest version 11.0.28 of Capitalism Lab, which you can download from viewtopic.php?t=9964

It should no longer display the error message vcruntime 140.dll was not found.

Re: Capitalism Lab Post-Release Beta V11.0.22 full version installer now available

by zerglingno1 » Sun Dec 29, 2024 7:25 am

David wrote: Fri Dec 27, 2024 4:11 pm
zerglingno1 wrote: Fri Dec 27, 2024 1:42 pm Image

I can not play with both porting-kit and VMWare Fusion (win 11) using Mac ARM
Does this problem only occur in version 11.0?

Are you able to run Capitalism Lab release version 10.0 on your Mac?
yes, it is able to run Capitalism Lab release ver 10.0.46 VMWare but higher and 11.x broken.
Anyway, it worked in Porting Kit.

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