The player expertise is set to Automobiles in v11.0.53.Stylesjl wrote: Mon Mar 17, 2025 10:00 am This is fixed now.
While I was looking at the scenario again I also noticed that the player expertise is randomised as well:
NoAuto.png
I think this expertise should be set to Automobiles.
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- Wed Mar 19, 2025 8:16 am
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Re: Electric Car Scenario
- Mon Mar 24, 2025 11:02 am
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Re: Mansions Relocate Land Sale Goes to Corporation
The bug has been fixed. Please download the new patch v11.0.54 from viewtopic.php?t=10200
- Fri Apr 04, 2025 7:09 am
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Re: Experimental Modifiers in Scripts (Version 11.0.56 or later)
Migration Rate Modifier
Interesting way to control how quickly a city can expand. I have tested it though and it does not seem to work. I can't see any difference in immigration/emigration rates even when I set it to very high or low settings.
The description for this modifier has been updated ...
- Mon Jun 30, 2025 7:27 pm
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Battle of Two Corporations Script
Hi everyone!
Hope you’re all safe and doing well! :)
Once again, I would like to share my script file for a Battle of Two Corporations scenario with the Subsidiary DLC, Digital Age DLC and Service Industry DLC.
Battle_of_Two_Corporations.zip
Feel free to give it a try yourself! Tell us about ...
Hope you’re all safe and doing well! :)
Once again, I would like to share my script file for a Battle of Two Corporations scenario with the Subsidiary DLC, Digital Age DLC and Service Industry DLC.
Battle_of_Two_Corporations.zip
Feel free to give it a try yourself! Tell us about ...
- Fri Jul 04, 2025 6:59 pm
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Re: Layout best practices
For stores, if you're trying to maximize throughput (but offer fewer products), one Purchasing Unit can actually support multiple Sales Units . It used to be 1P:2S but as of Version 11, one Purchasing Unit can now supply 3(!) Sales Units.
Regardless of how you arrange it, one store (or one floor ...
Regardless of how you arrange it, one store (or one floor ...
- Tue Jul 29, 2025 1:52 pm
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Re: Disabled products will disable store types - but not for Malls
The bug with service firms has been fixed. Please download the new patch v11.0.80 from viewtopic.php?t=10200
- Thu Jul 31, 2025 3:59 pm
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Re: Mod Scenario - crashes on losing subgoal
The bug has been fixed. Please download the latest patch v11.0.81 from viewtopic.php?t=10200
- Thu Aug 07, 2025 8:39 am
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Re: City Cash Bonus does not work in the scripts
The dev team informed me that the “City Cash Change” script command only works for city goals that are automatically generated by the goal set and it is for internal use only and not yet listed on https://www.capitalismlab.com/scripts/script-goals/script-goal-rewards-penalties/
They will improve it ...
They will improve it ...
- Fri Aug 08, 2025 10:16 am
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Re: Suggestion: Disable DLCs in a script
This is supported in the next major version 11.1.
You can use the following script commands to enable and disable multiple DLCs.
[Header]
Enable DLC=<DLC>
Disable DLC=<DLC>
For example:
Enable DLC=Subsidiary DLC
Disable DLC=City Economic Simulation DLC
Disable DLC=Digital Age DLC
You can use the following script commands to enable and disable multiple DLCs.
[Header]
Enable DLC=<DLC>
Disable DLC=<DLC>
For example:
Enable DLC=Subsidiary DLC
Disable DLC=City Economic Simulation DLC
Disable DLC=Digital Age DLC
- Mon Apr 20, 2026 10:24 am
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Re: [MOD] Magitek v1.2
I've updated the instructions for the MOD Kit for version 12.0.51 at https://www.capitalism2.com/forum/viewtopic.php?t=10575
I've added the following section:
4) The Most Influential People chart now includes portraits and a brief bio for each historical figure.
To add these to your mod:
a) Copy ...
I've added the following section:
4) The Most Influential People chart now includes portraits and a brief bio for each historical figure.
To add these to your mod:
a) Copy ...