This was an interesting scenario. The constant speed was certainly a new thing I had to get used to. Not to mention disabling many of the product categories, which certainly made it tricky to come up with a strategy.
I have seen you video and I am impressed at how quickly you were able to get the ...
Search found 98 matches
- Sat Jul 19, 2025 12:22 pm
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- Wed Jul 30, 2025 9:11 pm
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Re: Capitalism Lab Beginners Guide
Hi everyone, if you have any questions or find any issues/errors in the guide let me know. I tried to make it as straightforward to new players as possible.
- Fri Sep 05, 2025 10:08 pm
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Re: Millionaire Life DLC: Features/Ideas
I am delighted to inform you that the dev team has been working on a DLC that offers new gameplay features for players to spend their money.
They plan to implement some of the ideas suggested in this thread, but not all of them.
The work on this DLC has been underway since the completion of the ...
- Fri Sep 12, 2025 12:32 pm
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Re: Millionaire Life DLC: Features/Ideas
Hi Jonathan, thanks for your suggestions. I've forwarded your ideas to the dev team and got some feedback from them as follows.
Art does sound like an interesting idea, I suppose it would be a bit like Mansions in that you could buy them and later flip them for a profit to other rich persons ...
- Tue Sep 16, 2025 12:00 pm
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Re: Forced Stock Sell Option
I’ve been playing since 2017, but I just found out about this today.
When I did a test play, they agreed to sell if I offered an outrageous price.
Sorry for the trouble.
Yes, they always sell if you pay enough. It is a good way to deter players from trying to buy up too much stuff, by making it ...
- Sun Sep 21, 2025 5:48 am
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Re: Strategy article about how to increase these GDP components in Capitalism Lab
Interesting ideas, I think it covers almost everything. A few points that could be expanded on:
- It does not mention export firms in the Service DLC as a way to boost the export GDP.
- Also when you export or import to other cities does that actually count as imports/exports? I think that only ...
- It does not mention export firms in the Service DLC as a way to boost the export GDP.
- Also when you export or import to other cities does that actually count as imports/exports? I think that only ...
- Thu Sep 25, 2025 11:49 pm
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Re: Event Tracker Improvements in Caplab V11.0.90
This is very useful! It has always been a pain to sort through the list of events such as for R&D or acquisition of firms after a merger and having to go through the list one by one. This makes life a whole lot easier in that regard.
- Sat Nov 08, 2025 12:56 am
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Re: Service Industry DLC Improvements in upcoming V12.0
This is a feature I would very much like to see. It has always been painful to have to do replicate each building individually when I create multiple malls.
Also, I noticed an issue with the spelling/grammar of the options. It should be:
Allow More Replicas (or 'Create Additional Replicas')
Do you ...
Also, I noticed an issue with the spelling/grammar of the options. It should be:
Allow More Replicas (or 'Create Additional Replicas')
Do you ...
- Sat Nov 08, 2025 8:56 pm
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Re: How important is the spreading of stores in each city
Hey everyone, still a noob at this game, do I need to spread out my retail stores selling the same products or can i just keep them close to save on freighting costs, local demand is quite hard to understand how bigh a impact it has for me.
You should spread the stores out and ensure that they ...
- Sat Nov 22, 2025 6:14 am
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Re: Split and dispatch the Semi-Products category
It is an interesting idea but I think that this might really be applicable if the list of different semi products becomes too big. Right now it seems as if there wouldn't be all that many to add to each category, automobile parts would only be a handful of different products, electronic semi ...