Search found 77 matches

Return

by Stylesjl
Wed Aug 14, 2024 9:47 am
Jump to forum
Jump to topic

Re: Multiplayer

From what I understand Capitalism 2 actually had a multiplayer system (never played it though). I am not sure why it wasn't included in Capitalism Lab (probably too difficult to keep up to date and the code base might have changed way too much). I wouldn't play multiplayer if it was added to be hone...
by Stylesjl
Fri Aug 16, 2024 9:27 am
Jump to forum
Jump to topic

[MOD] Magitek v1.15

Magitek_banner_mid-res.png Magitek is now available for automatic download in the latest version (v10.0.40). For the past couple of months I have been in the process of making a Capitalism Lab mod and I have decided to publish it for the first time. It is still a work in progress as there are still...
by Stylesjl
Fri Aug 16, 2024 10:42 am
Jump to forum
Jump to topic

Re: Enhanced Import Company Feature in upcoming version 11.0

I like the look of these changes. Importing Raw Materials, checking for any imports that can't be found locally (does that also account for Internal Sale as well, since you can't buy those items?) is also great. Two suggestions: - Add another button next to the Unavailable Locally button/dropdown th...
by Stylesjl
Sun Aug 25, 2024 11:06 am
Jump to forum
Jump to topic

Re: [MOD] Magitek v1.0

I have fixed the Service Firm problem now. All service firms are now correctly converted to Retail Stores if Service Firms are switched off. I also added a new service firm: Denlightian Restaurant , along with a number of new food items to go with it. There are a few other changes I made as well whi...
by Stylesjl
Sat Sep 14, 2024 1:13 am
Jump to forum
Jump to topic

Re: [MOD] Magitek v1.04

Have made a major update of the graphics of Magitek. Now many of the images for the Spellbooks, Potions, the Wand/Potion Shops and Software have been improved to look much nicer than before. See the changelog for a full list of the updated graphics. I also made a few minor gameplay adjustments.
by Stylesjl
Sun Sep 22, 2024 5:14 am
Jump to forum
Jump to topic

Re: The ultimate strategy guide for banking in Capitalism Lab

If anyone would like to add anything to the guide just let me know. I think I have covered almost everything on the basics of banking, as well as many of the common issues that new players generally run into (the Capital Ratio problem).
by Stylesjl
Sun Sep 22, 2024 5:36 am
Jump to forum
Jump to topic

Re: 关于游戏里面吗的漏洞问题

Hi, if you would like to translate it you will need the original Source Files of the mod. I made Magitek so I can provide this to you.

Please download the Magitek Source Files here:
https://drive.google.com/file/d/10jZmLR ... sp=sharing
by Stylesjl
Tue Oct 01, 2024 9:57 pm
Jump to forum
Jump to topic

Re: My suggestions Dropshipping

Generally speaking Capitalism Lab tends to simulate business from the perspective of corporations or other relatively large businesses. In general Drop shipping seems like a very low margin, small scale business that doesn't really make most people very much money at all. So for this reason I am not...
by Stylesjl
Fri Oct 04, 2024 10:02 am
Jump to forum
Jump to topic

Re: Suggestion for Scenario: Jewelry Venture's Bond Strategy

Your suggestion has been implemented in v11.0.04. It now gives the player starting expertise in Jewelry. I can verify that this has been added now, that's good. By the way, when you have time, it would be very helpful if you could also play the King of Finance and Race to the Billionaires Club and ...
by Stylesjl
Tue Oct 22, 2024 6:21 pm
Jump to forum
Jump to topic

Re: Central Business District

I don't get it - I just looked at the city of Penrith and the CBD is in the centre of the city. It is not in the north:
CBD.png
In the case of Blue Mountains it is located where the 3 shops are (as that is only where any activity is taking place).

Am I missing something?