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by David
Sat Oct 25, 2025 2:09 am
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Game Settings for the Fine Art System

Game Settings for the Fine Art System

You can customize the fine art system with a variety of game settings. Experiment with different values to tailor each sandbox game to your preferred playstyle.

Fine-Art-Game-Settings.png

Starting Artworks in Galleries
This setting determines the ...
by David
Wed Oct 29, 2025 10:35 am
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The new setting “AI May Change Strategy” in the upcoming version 12.0

The upcoming Capitalism Lab version 12.0 will have the new setting “AI May Change Strategy” on the “Competitors” page of the New Game Settings menu.

This setting controls whether AI corporations are allowed to change their strategies during growth and expansion. You can view an AI corporation’s ...
by David
Sat Nov 01, 2025 2:09 am
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Re: Ideas for Content Pack for Digital Age DLC - Smart Phone Industry

The dev team has been working on this Smart Phone Industry Content Pack for Digital Age DLC for quite a while. The dev progress has been slow as there were various game design bottlenecks that need time to experiment with different solutions. The good news is that some progress has been made this ...
by David
Fri Nov 07, 2025 12:59 pm
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Service Industry DLC Improvements in upcoming V12.0

Service Industry DLC Improvements in upcoming Capitalism Lab version 12.0

Adding an “Allow More Replicates” button for duplicating a store to a shopping mall.

When this option is enabled, you can continue creating replicas of the store in other malls without needing to return to the original store ...
by David
Sun Nov 16, 2025 1:37 am
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Re: Millionaire Life DLC: Features/Ideas


1. Reputation system (for our character), The Reputation System measures how the public, investors, media, and government view you and your companies.
It reflects your business ethics, lifestyle, philanthropy, environmental impact, and social influence. Your overall Reputation Score (or Public ...
by David
Mon Nov 17, 2025 4:21 am
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Re: [BUG] Agricultural land zoning doesn't lower land costs in Survival mode

The incorrect tooltips for agricultural land zoning has been fixed.
Please download the new patch 11.0.94 from https://www.capitalism2.com/forum/viewtopic.php?t=10200
by David
Sun Nov 23, 2025 8:33 am
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New “Background Running” option and "Skip Frames" option in upcoming Capitalism Lab v12.0

1) New “Background Running” Option in Capitalism Lab

In the upcoming Capitalism Lab version 12.0, you will be able to set the game to run continuously in the background while you use other applications on Windows.

https://www.capitalismlab.com/wp/wp-content/uploads/2025/04/run-in-background ...
by David
Sat Nov 29, 2025 1:11 pm
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New Graph Hover Feature: See Exact Values Instantly in upcoming version 12.0

New Graph Hover Feature: See Exact Values Instantly

In the upcoming Capitalism Lab version 12.0, you will be able to hover your mouse over any point on a graph to instantly see its precise value. Supported across most graphs in the game, this feature eliminates guesswork and helps you make better ...
by David
Sun Nov 30, 2025 12:55 am
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Re: Split and dispatch the Semi-Products category

FYI, the game system already supports this, the Modern World MOD has more than one product class that are semi products.
by David
Tue Dec 02, 2025 1:19 am
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Re: Dark Theme Project

Hi Nick, thanks for the dark theme! In appreciation of your contribution, I've set your CapLab forum account to Mod Contributor.

p.s. I have made a small change to your post by removing the programming code formatting from the dark theme download link so that people can click on it to download it ...