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by David
Sat Sep 07, 2024 8:35 am
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Re: New Script Lines for Import and Export Companies in the coming version 11.0


as i said in the other thread, i find that since factories have up to 500 capacity modifier (which i use to try reduce the number of factories required on the map), if you use that, they can easily struggle with supply.
I likely wouldnt change the settings for import/export companies.


I will ...
by David
Fri Sep 13, 2024 8:40 am
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Re: "Temporality Idle" option prevents tech upgrade in factories

This will be fixed in the next update v10.0.43.
by David
Fri Sep 13, 2024 11:11 am
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Natural Resource Firms Capacity Modifier script line in the next major version 11.0

Natural Resource Firms Capacity Modifier script line in the upcoming version 11.0:

[SPECIAL RULES]
Natural Resource Firms Capacity Modifier=<50-500>

This script line allows you to adjust the capacity of all natural resource firms, including mines, oil wells and logging camps. The value can be set ...
by David
Fri Sep 20, 2024 1:23 pm
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An article explaining why Multi-Core Execution Isn't Feasible for Capitalism Lab

Capitalism Lab is a complex business simulation game where various aspects of an economy are modeled—such as production, logistics, marketing, retail operations, financial markets, and more. These simulation aspects are highly interdependent, meaning that the state and behavior of one component ...
by David
Sat Sep 21, 2024 11:35 am
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The ultimate strategy guide for banking in Capitalism Lab

This comprehensive guide for banking written by Stylesjl will help you master the art of running a successful bank:
https://www.capitalismlab.com/banking-strategy

This in-depth guide covers everything you need to know, including:
• Basic banking concepts and terminology
• Recommended difficulty ...
by David
Mon Sep 23, 2024 10:59 am
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Re: Capitalism Lab Official Release version 10.0.43 Patch

beuher2000 wrote: Fri Sep 20, 2024 6:16 pm bond_merge_bug.zip

Added a saved game but it s easy to reproduce:

with company test2 a subsidiary of company test1:
then I merge test2 into test1 and the money vanished
The bug has been fixed. Please download the new patch v10.0.44 from viewtopic.php?t=9664
by David
Mon Sep 23, 2024 11:00 am
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Re: Self-ownership (kind of)

The loophole has been fixed. Please download the new patch v10.0.44 from viewtopic.php?t=9664
by David
Fri Sep 27, 2024 1:55 pm
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New Product Research List in version 11.0

New Product Research List: Unlocking the Future of Your Manufacturing Empire

Capitalism Lab just got even more strategic with the introduction of the New Product Research List window, accessible directly from your Manufacturer’s Guide. This powerful tool provides a comprehensive overview of all the ...
by David
Fri Oct 04, 2024 9:05 am
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Re: Suggestion for Scenario: Jewelry Venture's Bond Strategy

Your suggestion has been implemented in v11.0.04.
It now gives the player starting expertise in Jewelry.

By the way, when you have time, it would be very helpful if you could also play the King of Finance and Race to the Billionaires Club and let us know if the goals and difficulties are ...
by David
Mon Oct 28, 2024 5:09 am
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Re: Central Business District

Please be informed that the CBD location is updated once a year.

I loaded your save game and ran it for a few months. The CBD location was updated in the next year. Please see the screenshot.