Search found 18 matches
- Sat Sep 07, 2024 8:35 am
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Re: New Script Lines for Import and Export Companies in the coming version 11.0
as i said in the other thread, i find that since factories have up to 500 capacity modifier (which i use to try reduce the number of factories required on the map), if you use that, they can easily struggle with supply.
I likely wouldnt change the settings for import/export companies.
I will ...
- Fri Sep 13, 2024 11:11 am
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Natural Resource Firms Capacity Modifier script line in the next major version 11.0
Natural Resource Firms Capacity Modifier script line in the upcoming version 11.0:
[SPECIAL RULES]
Natural Resource Firms Capacity Modifier=<50-500>
This script line allows you to adjust the capacity of all natural resource firms, including mines, oil wells and logging camps. The value can be set ...
[SPECIAL RULES]
Natural Resource Firms Capacity Modifier=<50-500>
This script line allows you to adjust the capacity of all natural resource firms, including mines, oil wells and logging camps. The value can be set ...
- Wed Apr 02, 2025 10:39 am
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Re: MOD Kits for version 11.0.x available for download
If you include the file \MOD_kit\Optional_Data\Trees.dbf in your mod kit by copying it to the \Mod_kit\Data folder,
please also include the Optional_Images\Trees folder by copying it into the \Mod_kit\Image folder.
Using both files leads to this error as the dbf file lists 3 tree types but ...
- Fri Nov 07, 2025 12:59 pm
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Service Industry DLC Improvements in upcoming V12.0
Service Industry DLC Improvements in upcoming Capitalism Lab version 12.0
Adding an “Allow More Replicates” button for duplicating a store to a shopping mall.
When this option is enabled, you can continue creating replicas of the store in other malls without needing to return to the original store ...
Adding an “Allow More Replicates” button for duplicating a store to a shopping mall.
When this option is enabled, you can continue creating replicas of the store in other malls without needing to return to the original store ...
- Mon Feb 02, 2026 11:05 am
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MOD Kit for version 12.0.51 available for download
Capitalism Lab MOD kit for version 12.0.51 is now available for download at:
Download link: https://caplab.becdn.net/modkit/Mod_Kit_v12.0.51.zip
It has the following changes since the mod kit version 12.0.16:
1) A new folder for the flat logos: \MOD_kit\Images\Logos\NoColorCode_Flat
2) The ...
Download link: https://caplab.becdn.net/modkit/Mod_Kit_v12.0.51.zip
It has the following changes since the mod kit version 12.0.16:
1) A new folder for the flat logos: \MOD_kit\Images\Logos\NoColorCode_Flat
2) The ...
- Mon Feb 02, 2026 11:13 am
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Re: Version 12 Modkit
I am delighted to inform you that Mod Kit for Capitalism Lab version 12.0.16 has been released.
You can download it from https://www.capitalism2.com/forum/viewtopic.php?t=10575
You can download it from https://www.capitalism2.com/forum/viewtopic.php?t=10575
- Thu Apr 02, 2026 12:29 pm
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Re: MOD Kit for version 12.0.51 available for download
It is not required. The folder will be removed from the mod kit's next update.cantdownloadit wrote: Wed Apr 01, 2026 4:55 pm There also is a new folder called "people" in images, is this required ?
- Sat Jul 18, 2026 2:24 pm
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Feature Preview: Playing Without a Company
Feature Preview: Playing Without a Company
Traditionally in Capitalism Lab, you are your company — lose it and it's game over. The Billionaire Life DLC separates the two: your personal fortune (cash, shares, bonds, mansion, art) belongs to you , not the business. Losing a company is now a setback ...
Traditionally in Capitalism Lab, you are your company — lose it and it's game over. The Billionaire Life DLC separates the two: your personal fortune (cash, shares, bonds, mansion, art) belongs to you , not the business. Losing a company is now a setback ...