Search found 7 matches
- Thu Jan 23, 2025 4:50 pm
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Re: An article explaining why Multi-Core Execution Isn't Feasible for Capitalism Lab
It's not about running these different variables, it's about running them all at once on several different cores, that's where the computational power comes from. It's a lot of explanation to say that the game is special, since ALL games use all the cores of a computer, only old games don't. Which ...
- Sat Apr 05, 2025 6:06 am
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AI Makes the game unplayable
One thing that bugs me and I'm not sure if there is a work around to this, is that the AI companies are far from being logical/realistic. For example you have a company that is in Farming primarily, and then it's trying to develop software??
A company that's in Telecom and banking, and of course ...
A company that's in Telecom and banking, and of course ...
- Fri Apr 11, 2025 2:08 am
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Re: AI Makes the game unplayable
AI CEO’s do have a specialty, like Apparel or Cars. Can this effect be made stronger? Maybe a setting so we can choose how strong this bonus can be?
If high then their R&D, special store, and manufacturing get a stronger bonus compared to how it is now.
If high then their R&D, special store, and manufacturing get a stronger bonus compared to how it is now.
- Sat Jul 05, 2025 4:49 pm
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Re: An article explaining why Multi-Core Execution Isn't Feasible for Capitalism Lab
Here is a good article about multithreading optimizations for Dyson Sphere Program.
Dependencies is actually not a problem. You have many ways to brake down the logic of the game into chunks that can easily be run in parallel.
The actual reason is "with current resources it's not feasible to ...
Dependencies is actually not a problem. You have many ways to brake down the logic of the game into chunks that can easily be run in parallel.
The actual reason is "with current resources it's not feasible to ...
- Tue Sep 30, 2025 11:41 am
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In Management Policies, 'Look for better supplies'
Divide this option for factory and retail store.
When I built factories in each city, if supply of one factory is not enough, the city's retail stores buy products from factories in another city. From this time, retail supply lines are twisted and freight costs are increased.
So I want to divide ...
When I built factories in each city, if supply of one factory is not enough, the city's retail stores buy products from factories in another city. From this time, retail supply lines are twisted and freight costs are increased.
So I want to divide ...
- Thu Oct 02, 2025 8:35 pm
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📢 New feature suggestion: Electricity Companies and Energy Consumption System
Hello, Capitalism Lab team! I'd like to suggest a feature that I believe would add significant depth and realism to the game's economic system, especially for players focused on industrial simulations and urban management.
⚡ Proposal: Introduction of Electricity Companies
Objective: Create a ...
⚡ Proposal: Introduction of Electricity Companies
Objective: Create a ...
- Sun Nov 23, 2025 8:33 am
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New “Background Running” option and "Skip Frames" option in upcoming Capitalism Lab v12.0
1) New “Background Running” Option in Capitalism Lab
In the upcoming Capitalism Lab version 12.0, you will be able to set the game to run continuously in the background while you use other applications on Windows.
https://www.capitalismlab.com/wp/wp-content/uploads/2025/04/run-in-background ...
In the upcoming Capitalism Lab version 12.0, you will be able to set the game to run continuously in the background while you use other applications on Windows.
https://www.capitalismlab.com/wp/wp-content/uploads/2025/04/run-in-background ...