Rate of production
Posted: Sun Dec 03, 2023 9:15 pm
I originally asked this in "Strategies", but I think it applies here too, and I believe modders might be able to help me uncover how it works.
I'm looking to develop a supply chain calculator; IE an external tool that would be able to balance production when I vertically integrate. I've been able to locate where recipes are in the game files, but some in-game testing reveals that I don't know how a recipe equates to how many units per month of production. Sure, there is the production speed multiplier, but that doesn't seem to tell the full story. Glass produces nearly 80 thousand units per month per manufacturing slot in a small factory without training, but that number is only 32 engines per month, even with their X2 production speed.
There has to be some sort of adjustment on the back end. My theory is that the game tries to balance it based on making sure each manufacturing slot gives an equal profit, assuming base prices, but the in-game data I've gathered is too sloppy to say for certain. Anyone know what's going on?
I'm looking to develop a supply chain calculator; IE an external tool that would be able to balance production when I vertically integrate. I've been able to locate where recipes are in the game files, but some in-game testing reveals that I don't know how a recipe equates to how many units per month of production. Sure, there is the production speed multiplier, but that doesn't seem to tell the full story. Glass produces nearly 80 thousand units per month per manufacturing slot in a small factory without training, but that number is only 32 engines per month, even with their X2 production speed.
There has to be some sort of adjustment on the back end. My theory is that the game tries to balance it based on making sure each manufacturing slot gives an equal profit, assuming base prices, but the in-game data I've gathered is too sloppy to say for certain. Anyone know what's going on?