ENERGY DLC
Posted: Tue Feb 21, 2023 7:45 pm
Hello,
I already red some idées on utilities.
As i see things there should be many different way to exploit energy.
1) electricity :
- can be used in some factories to build things, nearly everything in fact. SO i could be used as an intrant (1 of the 9 boxes) , or as a hidden intrant like manpower
- can be used in town/houses, appartements, commercial buildings for light, heating, computers, house appliances etc. So here can can modelize 2 ways. 1st as a retail service sold in business center or someting. 2nd as for telecom (maybe better).
- and of course energy has to be produced! from coal+water, oil+water, gaz+water, solar, wind. So maybe in factories or in farms with specific technologies. And rendement sgould increase with tech level and factory level. For exemple 1 tech point could reduce cost of power production or increase production with better cells for solar pannels, hugh efficiency turbines, etc
- it should be accessible for first ones like tiny coal generators (but produce expensive power), and very expensive for fusion reactors (and produce nearly free power)
- there should be a lot of competition as everybody needs energy
- there should be researchs dependency like for digital ages (i like this system).
2) heat
- the same with heat that can be used in some factories to produce cement, to heat houses and towns, etc
So here i talk about a new ecosystem in the game with a lot of dependencies and a lot of code revork héhé
I already red some idées on utilities.
As i see things there should be many different way to exploit energy.
1) electricity :
- can be used in some factories to build things, nearly everything in fact. SO i could be used as an intrant (1 of the 9 boxes) , or as a hidden intrant like manpower
- can be used in town/houses, appartements, commercial buildings for light, heating, computers, house appliances etc. So here can can modelize 2 ways. 1st as a retail service sold in business center or someting. 2nd as for telecom (maybe better).
- and of course energy has to be produced! from coal+water, oil+water, gaz+water, solar, wind. So maybe in factories or in farms with specific technologies. And rendement sgould increase with tech level and factory level. For exemple 1 tech point could reduce cost of power production or increase production with better cells for solar pannels, hugh efficiency turbines, etc
- it should be accessible for first ones like tiny coal generators (but produce expensive power), and very expensive for fusion reactors (and produce nearly free power)
- there should be a lot of competition as everybody needs energy
- there should be researchs dependency like for digital ages (i like this system).
2) heat
- the same with heat that can be used in some factories to produce cement, to heat houses and towns, etc
So here i talk about a new ecosystem in the game with a lot of dependencies and a lot of code revork héhé