Some easy telecom dev suggestions - to make them interesting
Posted: Wed Aug 31, 2022 9:58 am
Now I realise that I write this for an age-old dlc.. but after some games I'd really like to see a few changes to make them more dynamic and deep.
Yes, I read the other threads that speak about adding connection types and bandwidth stuff, but it looks like too much work for the devs and too much detail to be worth it.
So here's the problems I have with the system right now:
1. telecom always pays maintenance for built capacity.
2. No way to reduce your capacity
3. product/service not differentiated between providers
4. competition is only based on price.
5. you can't save an AI or player firm that built too much capacity from going bankrupt. (only by selling/dismantling the telecom firm)
6. impossible to sway consumers easily from competitors - you feel like it will take forever!
Consider these changes that require minimal UI and AI changes:
1. Add advertising to the telecoms - with the existing ad system (link ad firm, and slider for budget)
2. Reduce capacity mainenance by 50%, instead, you need to be always adding capacity - if the slider is below a mid threshold based on the 50% cost discount you got for the existing capacity, your capacity will be reduced! The whole absolute step value of the slider is based on your current capacity - so as you add capacity it becomes more expensive and vice versa.
3. bandwidth quality is determined by over/udner capacity: if your capacity is 100k and you have 100k subscribers, then quality is 1. If you have 100k subscribers but 50k capacity, then quality is 0.5 (ah those cheap dsl providers with overbooked datacenters). If capacity is 200k and you have 100k subscribers then quality is 2.
4. customer switching providers is determined by service value, which is a composite of service brand, service quality and price, like it is with all products! (reuse UI to show it in the telecom!) - Also, is this the case for the service companies added with the new upcoming service dlc?
Yes, I read the other threads that speak about adding connection types and bandwidth stuff, but it looks like too much work for the devs and too much detail to be worth it.
So here's the problems I have with the system right now:
1. telecom always pays maintenance for built capacity.
2. No way to reduce your capacity
3. product/service not differentiated between providers
4. competition is only based on price.
5. you can't save an AI or player firm that built too much capacity from going bankrupt. (only by selling/dismantling the telecom firm)
6. impossible to sway consumers easily from competitors - you feel like it will take forever!
Consider these changes that require minimal UI and AI changes:
1. Add advertising to the telecoms - with the existing ad system (link ad firm, and slider for budget)
2. Reduce capacity mainenance by 50%, instead, you need to be always adding capacity - if the slider is below a mid threshold based on the 50% cost discount you got for the existing capacity, your capacity will be reduced! The whole absolute step value of the slider is based on your current capacity - so as you add capacity it becomes more expensive and vice versa.
3. bandwidth quality is determined by over/udner capacity: if your capacity is 100k and you have 100k subscribers, then quality is 1. If you have 100k subscribers but 50k capacity, then quality is 0.5 (ah those cheap dsl providers with overbooked datacenters). If capacity is 200k and you have 100k subscribers then quality is 2.
4. customer switching providers is determined by service value, which is a composite of service brand, service quality and price, like it is with all products! (reuse UI to show it in the telecom!) - Also, is this the case for the service companies added with the new upcoming service dlc?