Manufacturing unit output

General discussions about the release versions of Capitalism Lab
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Marquis_De_Chad
Posts: 2
Joined: Fri Aug 05, 2022 12:12 pm

Manufacturing unit output

Post by Marquis_De_Chad »

Hello

How to know in advance how many unit of a product a manufacturing unit will produce?

I couldn't find any useful information. Here's what I tried:
In the MOD_kit file there are data about products. It seems the formula '80 000 / price = units per month' works for most products. It's the value for a manufacturing unit in a small factory. But it doesn't work for products with more than 100% production speed like computers, cars, etc. Simply multiplying the result of the formula by the production speed doesn't yield the correct results.
Does anybody know?
Marquis_De_Chad
Posts: 2
Joined: Fri Aug 05, 2022 12:12 pm

Re: Manufacturing unit output

Post by Marquis_De_Chad »

I figured it out.

So the output per month for a small manufacturing unit is: '80 000 / (PRICE + RD_PREMIUM) * (PROD_SPEED / 100)', I'll call this formula BASE.
for a small livestock processing unit: 'BASE / 2'
note: it's 'BASE / 2 * 5 / 12' for wool since it's only produced 5 month per year
for a medium crop growing unit: 'BASE * 4 / 3 / 2'

at max level farming and manufacturing units gets +150% more efficient, ie their output is multiplied by 2.5
at max level processing unit gets +100% more efficient, ie their output is multiplied by 2

But be careful, the minimum is 32, thus a small manufacturing unit of cars or motorcycle produces 32 unit per month, and 32 as well for a medium manufacturing unit!
Maybe this is a bug, but just so you now
small manufacturing unit: car 32, moto 32,
medium manufacturing unit: car 32, moto 32,
large manufacturing unit: car 96, moto 64,
I can't explain this behavior for these two particular items with my formula, except if I consider that for large manufacturing units, the PRICE is capped at 10 000. (ie PRICE = min(PRICE; 10 000))
Then everything works out, but I'm not sure 10 000 is the correct value, more testing is needed.

This information was way too hard to find in my opinion for a game that is so focused on planning and strategy.
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