Page 1 of 1

Setting: Max allowed firm/buildings per city(per corp?)

Posted: Tue Feb 22, 2022 10:15 am
by GnoSiS
In the late game,

the world becomes filled with stuff to the brim.

Beyond the mental overhead of keeping track of stuff, which is extreme - or you just ignore everything, processing seems to suffer.

I offer a simple solution: Add an optional setting to limit the number of firms/buildings per city. this would only be for active buildings (not private homes, but should include housing/offices). And it should exclude city services.

If you consider that unfair, change it into number of buildings per city per corporation (and subsidiaries), weighter with total stuff in the city (not to promote splitting into other companies to overcome the limmit)
- let the player decide what sector(s) she should allocate her cap and focus into.

At the very least, such a very low setting would even be a new way to play, (beyond just easing with the processing)

Re: Setting: Max allowed firm/buildings per city(per corp?)

Posted: Fri Feb 25, 2022 3:00 am
by David
I would recommend that you create a poll for your suggestion to gauge the community's interest in it. There would be a higher chance that the dev team will implement it if the interest level is high.

You could see some examples of the polls in the Suggestions forum at viewforum.php?f=14

Re: Setting: Max allowed firm/buildings per city(per corp?)

Posted: Fri Feb 25, 2022 9:54 am
by GnoSiS
Thanks david,

Although this suggestion is more oriented towards you and the codebase.

Since you can't just add multithreading, this is the only possible way to proceed for long running games. The extra "focused" play is just a bonus...