Several concepts I still don’t understand :/
Posted: Sat Jan 29, 2022 11:23 am
Had some time with Cap and Cap2 over the years, got CL ages ago but only really started it in earnest a few weeks back, all expansions.
Doing…moderately, but there’s still some aspects that either don’t work as expected or I jus plain don’t get, even after reading every help/feature page and the Cap2 manual (not the same I know but a start) any advice would be appreciated.
1) On constant supply do seaports ever add product/remove them if no buyers? I swear I’ve seen the list changing during the early game.
2) is there a list of throughputs and ratios for units anywhere, assuming equal staff experience? From observation inventories are infinite throughput and it looks like purchase:sales can be 1:2, but hard data would be appreciated.
3) Do more people/companies ever populate the lists (including talent for R&D)? Easy to hit a cap with subsidiary c-suite in particular and there’s not often a good fit for expertise.
4) Do the people in game ever skill up?
5) Can we select our skills/specialisation in any way? It looks random to me but due to the sheer number of software techs it’s usually something niche.
6) Is there any way to have subsidiaries count for dominance? A lot of the goals revolve around multiple sectors and it’s a lot less micro to spin out divisions to handle different areas, especially going corporate branding.
7) What exactly do the acquire/sell tech and expand into R&D settings do? Are they purely for gaining and leveraging random techs as intangible assets or are they needed for developing the products the subsidiary handles? For example how would I set up a subsidiary like the Tech AIs and how would I have an arm develop their particular product class?
8) On a related note I think I might be managing subsidiaries wrong; It makes sense that backward integration is vertical integration of the existing supply chain (does the AI ever build warehouses?) but everything else is not working as expected.
Say I have a subsidiary that was my old automobile arm, with two auto retailers selling one seaport import:
A: Just backwards integration: does this build factories and mines?
B: Expand into retail: is the WAI for this to only make new auto stores if that’s the only currently sold product?
What tends to happen is I tick everything (aiming for the company to just sell autos still, with horizontal integration across the product class and vertical integration down the chain, expanding with new auto stores and appropriate R&D. Instead they open discounters selling anything and everything, build all manner of factories and R&D anything before imploding :/
9) With digital age does R&D training do anything other than level up team lead numbers and affect morale?
10) Does R&D my company undertake pass to my subsidiaries or do I have to sell it to them, and is there an menu for this?
11) Do subsidiaries and/or AI get import firms?
12) I saw the experimental DLC page mentions internal advertising, was this removed? Also are there plans to integrate it with the CMO at any point? It seems strange that retail firms are the ones responsible for marketing at the point of sale level :/
13) Is product demand city-wide or per store? I’m getting decent sales in a ~50 footfall firm and wondering if it’s worth just keeping that to keep costs down as I’m still bullying the competition on tech. For things like food it’s probably best not to overlap products on observation unless you want like a dozen stores in one city.
Sorry if it’s a wall of text; really trying to dive into the game further.
Thanks.
Doing…moderately, but there’s still some aspects that either don’t work as expected or I jus plain don’t get, even after reading every help/feature page and the Cap2 manual (not the same I know but a start) any advice would be appreciated.
1) On constant supply do seaports ever add product/remove them if no buyers? I swear I’ve seen the list changing during the early game.
2) is there a list of throughputs and ratios for units anywhere, assuming equal staff experience? From observation inventories are infinite throughput and it looks like purchase:sales can be 1:2, but hard data would be appreciated.
3) Do more people/companies ever populate the lists (including talent for R&D)? Easy to hit a cap with subsidiary c-suite in particular and there’s not often a good fit for expertise.
4) Do the people in game ever skill up?
5) Can we select our skills/specialisation in any way? It looks random to me but due to the sheer number of software techs it’s usually something niche.
6) Is there any way to have subsidiaries count for dominance? A lot of the goals revolve around multiple sectors and it’s a lot less micro to spin out divisions to handle different areas, especially going corporate branding.
7) What exactly do the acquire/sell tech and expand into R&D settings do? Are they purely for gaining and leveraging random techs as intangible assets or are they needed for developing the products the subsidiary handles? For example how would I set up a subsidiary like the Tech AIs and how would I have an arm develop their particular product class?
8) On a related note I think I might be managing subsidiaries wrong; It makes sense that backward integration is vertical integration of the existing supply chain (does the AI ever build warehouses?) but everything else is not working as expected.
Say I have a subsidiary that was my old automobile arm, with two auto retailers selling one seaport import:
A: Just backwards integration: does this build factories and mines?
B: Expand into retail: is the WAI for this to only make new auto stores if that’s the only currently sold product?
What tends to happen is I tick everything (aiming for the company to just sell autos still, with horizontal integration across the product class and vertical integration down the chain, expanding with new auto stores and appropriate R&D. Instead they open discounters selling anything and everything, build all manner of factories and R&D anything before imploding :/
9) With digital age does R&D training do anything other than level up team lead numbers and affect morale?
10) Does R&D my company undertake pass to my subsidiaries or do I have to sell it to them, and is there an menu for this?
11) Do subsidiaries and/or AI get import firms?
12) I saw the experimental DLC page mentions internal advertising, was this removed? Also are there plans to integrate it with the CMO at any point? It seems strange that retail firms are the ones responsible for marketing at the point of sale level :/
13) Is product demand city-wide or per store? I’m getting decent sales in a ~50 footfall firm and wondering if it’s worth just keeping that to keep costs down as I’m still bullying the competition on tech. For things like food it’s probably best not to overlap products on observation unless you want like a dozen stores in one city.
Sorry if it’s a wall of text; really trying to dive into the game further.
Thanks.