Capitalism Lab Release version 7.0.11 installer now available
Posted: Mon Jul 26, 2021 7:03 am
Capitalism Lab Release Version 7.0.11 full version installer has been released.
Please download and run the installer from https://caplab.b-cdn.net/Capitalism_Lab ... _v7011.exe
Please note that save games older than v7.0.05 are not compatible with this new version.
This version introduces a special DLC called "Experimental DLC". It serves as a temporary place for new features to be experimented and tested before they would make their way to an official DLC.
True to its name, experimental features that do not make it during the test period due to gameplay balance issues or simply lack of fun will eventually be dropped.
The "Experimental DLC" is freely accessible to users who have purchased all of the 4 existing DLCs (Subsidiary DLC, City Economic Simulation DLC, Digital Age DLC and Banking and Finance DLC.)
The first new feature debuted in the Experimental DLC is the Import Company. More new features are being developed and will be available in future versions of the Experimental DLC.
New Features and Improvements
Import Company (a new feature in Experimental DLC):
You can now build an Import Company and select the types of products to import. If the seaports do not carry the types of goods or semi products you need, chances are that you could import them through your own Import Company. It would greatly increase the flexibility you have in setting up your supply chains, especially at the early stage of the game.
For more details, please see: https://www.capitalismlab.com/import-company/
Interface Improvements
Added sorting functions to the Corporations list, Persons list and Stock Exchange in the Information Center.
When you are selecting a product to purchase from the Purchasing Unit, it will display checkboxes indicating products that are already being sold in the store.
On the popup that shows the retail demand bonus, it now displays star icons instead of text.
New Person Portraits
2 new person portraits have been added to the game, increasing the maximum number of persons in a game by two.
AI Improvements
When the player is using a MOD with products having alternative manufacturing blueprints:
>The AI will prefer alternative manufacturing blueprints with available inputs over those with missing inputs.
--------------------------------------------------------------------------------------------
Version 7.0.05
Added script lines for Experimental DLC’s Import Company. For details, please see: https://www.capitalismlab.com/scripts/s ... imentalDLC
Fixed a bug that occurs when you buy a factory making software products from other corporations.
Version 7.0.06 and beyond
Please see the details of the changes at https://www.capitalism2.com/forum/viewt ... f=7&t=8439
Please download and run the installer from https://caplab.b-cdn.net/Capitalism_Lab ... _v7011.exe
Please note that save games older than v7.0.05 are not compatible with this new version.
This version introduces a special DLC called "Experimental DLC". It serves as a temporary place for new features to be experimented and tested before they would make their way to an official DLC.
True to its name, experimental features that do not make it during the test period due to gameplay balance issues or simply lack of fun will eventually be dropped.
The "Experimental DLC" is freely accessible to users who have purchased all of the 4 existing DLCs (Subsidiary DLC, City Economic Simulation DLC, Digital Age DLC and Banking and Finance DLC.)
The first new feature debuted in the Experimental DLC is the Import Company. More new features are being developed and will be available in future versions of the Experimental DLC.
New Features and Improvements
Import Company (a new feature in Experimental DLC):
You can now build an Import Company and select the types of products to import. If the seaports do not carry the types of goods or semi products you need, chances are that you could import them through your own Import Company. It would greatly increase the flexibility you have in setting up your supply chains, especially at the early stage of the game.
For more details, please see: https://www.capitalismlab.com/import-company/
Interface Improvements
Added sorting functions to the Corporations list, Persons list and Stock Exchange in the Information Center.
When you are selecting a product to purchase from the Purchasing Unit, it will display checkboxes indicating products that are already being sold in the store.
On the popup that shows the retail demand bonus, it now displays star icons instead of text.
New Person Portraits
2 new person portraits have been added to the game, increasing the maximum number of persons in a game by two.
AI Improvements
When the player is using a MOD with products having alternative manufacturing blueprints:
>The AI will prefer alternative manufacturing blueprints with available inputs over those with missing inputs.
--------------------------------------------------------------------------------------------
Version 7.0.05
Added script lines for Experimental DLC’s Import Company. For details, please see: https://www.capitalismlab.com/scripts/s ... imentalDLC
Fixed a bug that occurs when you buy a factory making software products from other corporations.
Version 7.0.06 and beyond
Please see the details of the changes at https://www.capitalism2.com/forum/viewt ... f=7&t=8439