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City budget too tight

Posted: Sun Jul 26, 2020 6:21 pm
by lx1996
Game version 6.5.15, all 4 DLCs on, no mod
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After running the game for 5 years, there is not even a single issuance of muni-bond because all 6 cities have billions of cash and are running huge surplus each year. Initially, thought this can be fixed by adjusting the "Public Expenses Index". However, after dig a bit deeper, found all the city governments have under spent in certain areas that are essential to overall quality of life.

Use Guangzhou as an example, people are emigrating because the safety rating is below 30. Overall satisfaction of police station is only 11, while the city is running a surplus of over 900mm YTD. The real GDP growth for the city is only 0.87%, so it is not a bad time to increase government spending.

Have already set "AI Expansion Aggressiveness" to "Very High" (not sure if this have any impact on mayors). Any other settings can be used to force AI mayors to target a break-even budget than running big surplus each year?

Cities - Income Statement - Guangzhou.png
Cities - Income Statement - Guangzhou.png (527.94 KiB) Viewed 10062 times
Cities - Quality of Life - Guangzhou.png
Cities - Quality of Life - Guangzhou.png (580.84 KiB) Viewed 10062 times

Re: City budget too tight

Posted: Tue Jul 28, 2020 5:08 am
by David
lx1996 wrote: Sun Jul 26, 2020 6:21 pm Game version 6.5.15, all 4 DLCs on, no mod
QuickSave.zip


After running the game for 5 years, there is not even a single issuance of muni-bond because all 6 cities have billions of cash and are running huge surplus each year. Initially, thought this can be fixed by adjusting the "Public Expenses Index". However, after dig a bit deeper, found all the city governments have under spent in certain areas that are essential to overall quality of life.

Use Guangzhou as an example, people are emigrating because the safety rating is below 30. Overall satisfaction of police station is only 11, while the city is running a surplus of over 900mm YTD. The real GDP growth for the city is only 0.87%, so it is not a bad time to increase government spending.
In the next patch v6.5.16, the city government AI will more actively set up new public buildings.
lx1996 wrote: Sun Jul 26, 2020 6:21 pm Have already set "AI Expansion Aggressiveness" to "Very High" (not sure if this have any impact on mayors). Any other settings can be used to force AI mayors to target a break-even budget than running big surplus each year?
The next patch will also increase the operating expenses of public buildings under CES DLC, which will lead to an increased likelihood of city governments issuing bonds.

In the meantime, you can use the settings highlighted below to decrease the net cash flow of city governments.

Re: City budget too tight

Posted: Sun Aug 02, 2020 12:52 pm
by lx1996
Thanks for the quick turnaround. The budgets are more balanced (after excluding land sales) after applied the patch.