I had included in the filepaulwoman wrote: ↑Tue Jan 18, 2022 1:17 pmThe problem could "simply" be due to the fact that the sentences were not taken into account; the "beta" column was checked and not in the "bt" column ; we need make another file for those sentences.
It should be noted that we have not yet verified the effects of several trans_*** files.
Problem with the translate.txt
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Re: Problem with the translate.txt
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Re: Problem with the translate.txt
I tested the trans_beta.txt you provided and noticed that the game displayed the translated text correctly.
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Re: Problem with the translate.txt
weird, i'll try it again. In the beta version here did not work. The trans_beta file has to be inside the LANGUAGE folder correct?
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Re: Problem with the translate.txt
AppData\Local\Capitalism Lab Post-Release Beta\languages\Portuguese\translaterafaeltodero wrote: ↑Wed Jan 19, 2022 11:26 amweird, i'll try it again. In the beta version here did not work. The trans_beta file has to be inside the LANGUAGE folder correct?
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Re: Problem with the translate.txt
Thank you very muchpaulwoman wrote: ↑Wed Jan 19, 2022 5:00 pmAppData\Local\Capitalism Lab Post-Release Beta\languages\Portuguese\translaterafaeltodero wrote: ↑Wed Jan 19, 2022 11:26 amweird, i'll try it again. In the beta version here did not work. The trans_beta file has to be inside the LANGUAGE folder correct?
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Re: Problem with the translate.txt
I did the tests last night and the translation worked. Thanks David and Paulwoman, I probably put the files in some other folder.
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Re: Problem with the translate.txt
The length of the translations again seems to be causing a crash in the beta version. I've reduced the number of characters so that it fits in the white box, but the maximum number seems to have dropped significantly.
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Re: Problem with the translate.txt
The crash is actually due to the translated words of "Customer Traffic Overlay" being too long. I have told the programmer and he will adjust the display position of these words in the next update v9.1.11.