Personal Expenses and Additional Jobs/Income Sources

Suggestions for new DLC projects.
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What Features would you like to see in a DLC or Content Pack?

Income Taxes and Cost of Living Expenses (Based on a Percentage of Income and/or Net Worth)
10
31%
Cash Out Expenses/Capital Gains Taxes
6
19%
Additional Jobs/Employment for AI Characters when they are Not a C Level Executive
7
22%
Player can Start Game as a Skilled Professional without Company and Create a Startup or Gain Control
8
25%
Additional Items List Below
1
3%
 
Total votes: 32

standardplayer
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Personal Expenses and Additional Jobs/Income Sources

Post by standardplayer »

All Players and AI Characters should incur a cost of living and if they are not employed as a C Level Executive they should have a job working for a "local" company as a skilled professional.

• Income Taxes and Living Expenses:

o Options:
- X% of Net Worth: ~0.25%-2% of Net Worth
- X% of Income: ~50%-80% of Income
- Fixed Amount: ~$100,000-$1,000,000

o Income for Tax and Living Expense Calculation (Realized Income):
- Salary
- Bonuses
- Dividends
- Interest

o Income Excluded from Expense Calculation (Unrealized Income):
- Capital Gains
- Equity Share Grants

o Expenses:
- Income Tax: ~20% Income
- Living Expenses:
* Income: $100,000/year, Living Expenses: 60%, Tax+Living: 80%
* Income: $200,000/year, Living Expenses: 40%, Tax+Living: 60%
* Income: $400,000-$1,000,000+/year, Living Expenses: 30%, Tax+Living: 50%
* Living Expense Cap $1 Million/year
- Real Estate Expenses:
* Property Tax: 1% of Property Value

o Minimum Lifestyle Example:
- Minimum Executive Salary: $100,000
- Minimum Expenses:
* $20,000 Income Taxes
* $60,000 Living Expenses
- Disposable Income/Savings: $20,000/year

• Cash Out Expenses:
o Capital Gains Tax: 20% of Gain

• Alternative Jobs/Income Sources: For AI Characters Not Employed as a C Level Executive and Players that want to start a game without a being CEO of a Company:

o Temporary/Alternative Careers: Based on Expertise/Skills or Ambitions

- Expertise/Skills:
* Retail, Manufacturing, etc. = Business Executive, Manager, Consultant, Engineer, etc.
* Raw Material Production = Engineer
* R&D = Tech Professional or Professor
* Training = Professor
* etc.

- Expertise/Skill Level:
* 0-40 = Junior Professional
* 50-70 = Experienced Professional
* 80-100 = Manager/Senior Professional

- Ambitions:
* Government Politics = Political Positions
* Nonprofit Politics = Nonprofit Entity Jobs
* Corporate Politics = Company Board Positions
* Prestige and/or Income = Lawyer, Doctor, etc.

o Career Options:

- Business Executive or Middle Manager:
* Manager $100,000/year
* Executive/Director: $200,000/year
* Senior Executive: $400,000-$1,000,000/year

- Management Consultant:
* Junior Consultant $100,000/year
* Senior Consultant $200,000/year
* Manager/Partner: $400,000-$1,000,000/year

- Engineer:
* Engineer $100,000/year
* Senior Engineer $200,000/year
* Principal Engineer $400,000-$600,000/year

- Technology Professional (Developer, etc.):
* Developer: $100,000/year
* Senior Developer: $200,000/year
* Principal Developer: $400,000-$600,000/year

- University Professor:
* Lecturer: $100,000/year
* Researcher: $200,000/year
* Celebrity Professor: $400,000-$600,000/year

-Corporate Board Member:
* Based on Size (Revenue and Employees) and Profitability of Company
* Salary: $100,000/year
* Plus Equity: $0-$200,000/Year

- Lawyer:
* Junior Associate: $200,000/year
* Senior Associate: $300,000-$400,000/year
* Partner: $600,000-$1,000,000/year

- Doctor:
* General/Family Doctor: $200,000/year
* Surgeon/Specialist: $300,000-$400,000/year
* Private Practice Specialist: $600,000-$1,000,000/year

- Politician:
* Politician: $100,000-$200,000/year
* Government Executive: $200,000-$300,000/year
* President: $400,000/year

- Nonprofit Manager:
* Nonprofit Manager: $100,000/year
* Nonprofit Executive: $200,000/year
* Nonprofit Senior Executive: $400,000-$1,000,000/year

-Ability for them to be Full Time Private Investor if their portfolio generates minimum of $100,000/year in Dividends and/or Interest Income
avengerbg
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Posts: 129
Joined: Thu Dec 26, 2019 12:19 am

Re: Personal Expenses and Additional Jobs/Income Sources

Post by avengerbg »

Imo there is no need to complicate game with such things, altho taxing player and other characters can be used as income for cities/nation, every character can have set home city and any income they recive to be taxed acording to city income tax setting and added to the city income.
standardplayer
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Re: Personal Expenses and Additional Jobs/Income Sources

Post by standardplayer »

avengerbg wrote: Mon Jan 20, 2020 2:12 am Imo there is no need to complicate game with such things, altho taxing player and other characters can be used as income for cities/nation, every character can have set home city and any income they recive to be taxed acording to city income tax setting and added to the city income.
This is not complicating the game too much it would just be small details that work in the background to make it more realistic.

It is unrealistic for a individual to not have some sort of cost of living otherwise you just pile up a bunch of cash that all you can do with is buy mansions and more investments. It could simply be the player and AI characters in the game have a fixed minimum cost of living of somewhere between $100,000-$1,000,000/Year or a formula based on income.

It is also unrealistic for a individual to not have some sort of employment to pay their bills if they are not working as an executive. This could simply be that each player and AI characters are randomly assigned one of the skilled professions listed above that they start doing or fall back on when they aren't working as an executive to pay their bills.
avengerbg
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Posts: 129
Joined: Thu Dec 26, 2019 12:19 am

Re: Personal Expenses and Additional Jobs/Income Sources

Post by avengerbg »

Inflation already take some of your money away constantly, the more money you have, the more you loose to inflation.... i personaly would like to see improvments to AI, more products and services like banking and inssurance. which will probably take same amount of time as implimenting those. Fixed Cost of living and income tax can be ok, but for the rest with sailaries and such is unnesesery complication in my opinion. And in case your CEO/COO etc gets sailary in range of 100+ milions, even cost of living wont make any difference.
standardplayer
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Posts: 166
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Re: Personal Expenses and Additional Jobs/Income Sources

Post by standardplayer »

avengerbg wrote: Fri Feb 14, 2020 10:27 pm Inflation already take some of your money away constantly, the more money you have, the more you loose to inflation.... i personaly would like to see improvments to AI, more products and services like banking and inssurance. which will probably take same amount of time as implimenting those. Fixed Cost of living and income tax can be ok, but for the rest with sailaries and such is unnesesery complication in my opinion. And in case your CEO/COO etc gets sailary in range of 100+ milions, even cost of living wont make any difference.
I just like to throw out ideas with different levels of complexity to see what others think and maybe put them on the list for future implementation possibly in different phases starting with the simplest.

Agree with you on improved AI, and more products and services those should definitely be prioritized. You should see some of my other posts: Real Estate DLC, Service Industry DLC, etc.

Real Estate: http://www.capitalism2.com/forum/viewto ... =49&t=5758
Services:
- Professional: http://www.capitalism2.com/forum/viewto ... =49&t=5763
- Consumer: http://www.capitalism2.com/forum/viewto ... =49&t=5764

The Compensation of Player and AI CEO's of the largest companies in a game needs to be fixed they should not get paid $100+ Million a year in cash just because they run a big company.

A place to start with this specific topic would be to simply have minimum salary of ~$100,000/Year for all player and AI characters then have ~$100,000/Year deducted from each Player and AI Characters cash accounts then they could phase in more complicated formulas later if they wanted.
colonel_truman
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Re: Personal Expenses and Additional Jobs/Income Sources

Post by colonel_truman »

It´s a nice idea to think about expanding the scope of the capitalist characters in the game. Imagine you could hire an engineer to build and manage your newly acquired ore-rich land, a lawyer to help your corporation pay less taxes, a RE developer who would show you the best land to build your next row of apartments...
What if they even came to you with their own plans before you´d think of hiring them!
Things aren´t getting worse; our information is getting better!
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