Vote for your favorite DLC ideas (2019 update)
Posted: Fri May 24, 2019 12:59 pm
Vote for the DLC ideas that you like the most.
Note: each person can vote for a maximum of 3 DLCs on the list.
More details about each DLC idea:
Transportation DLC:
**Notes:
-There will be no animated vehicles moving on the city map in this DLC. It also will not have any animated cargo ships nor airplanes.
-Trains are not part of the simulation. For landlocked cities, vehicles are the only means of transportation.
-Time in transporting goods will not be simulated. Goods are still delivered instantly from one location to another.
-The simulation is focused on the financial aspect of the transportation business and is minimal in new graphics. So it will be different from other transportation games that you have played.
The key gameplay elements include:
>Research and development, and production of transport vehicles, cargo ships, airplanes.
>Since time is not simulated, in all cases, cargo ships are used for transporting between coastal cities. (There is no reason for using the expensive option of airplane when time is not part of the equation.) Airplanes are only used for courier companies (see below for more about courier companies).
>Setting up of depots and procurement of transport vehicles.
>The mechanics of depots are described in this post: viewtopic.php?f=35&t=5547
>Acquisitions of seaports and airports
>Building a large transport fleet to achieve economy of scale and strategically placing depots to maximize efficiency.
>With proper expansions and optimization, all your transportation expenses will go back to your transportation business as revenues.
>Other companies may also pay to use your transportation services if their prices are competitive enough.
>To achieve really competitive prices, research and development of more advanced and fuel efficient vehicles, cargo ships and airplanes is the key.
--------------------------------------------
If you play the game without the City Economic Simulation DLC, you will see the real world map (The CES DLC has a fictional world map) and the following additional gameplay options will be available:
>there will be options for acquiring seaports and airports in non-playable cities on the real world map, purely for the purpose of earning incomes with your transportation business.
>You can sell airplanes built by your factories to passenger airlines.
>You may set up your own passenger airlines. The simulation of a passenger airline will be somewhat simplistic, along the lines of telecoms and media companies in terms of complexity. But there will be possibilities of introducing a new DLC focused on passenger airlines in the future if there are enough interests from the community.
>You may set up your courier company (e.g. DHL and FedEx), The simulation of a courier company will be somewhat simplistic, along the lines of telecoms and media companies in terms of complexity.
>>If you are playing the game with Digital Age DLC enabled, there will be great demands from e-commerce web sites for courier services.
>>The size of your fleet of land vehicles, cargo ships and airplanes, and the logistics technologies will determine the economy of scale and how competitive you will be in the business of courier services.
>>There will be research options for better logistics and package tracking technologies in R&D centers.
>>There will be possibilities of introducing a new DLC focused on courier companies in the future if there are enough interests from the community.
--------------------------------------------
All in all, this DLC will be heavily financially and statistically based with very little eye candy. Please only vote for it if you think it is your cup of tea.
You may check out the forum dedicated to the Transportation DLC suggestions for more details:
viewforum.php?f=35
-------------------------------------------------------------
Real Estate DLC:
viewtopic.php?f=49&t=5754
Urbanization and Regional Differences DLC
<details will be posted later>
Central Government and Space Project DLC
<details will be posted later>
-Tourism and Shopping Plaza DLC:
viewtopic.php?f=49&t=4167
Energy DLC:
viewtopic.php?f=49&t=5656
----------------------------------------------
Update about the previous DLC ideas polled in the original post: viewtopic.php?f=49&t=4166
The Service DLC is on hold at the moment as we are still waiting for user inputs to resolve some of the key game design issues and there is a lack of responses to the testing function of setting up Prepare Units (viewtopic.php?f=49&t=2861&start=20#p24149). We may resume it if we receive new feedback capable of revitalizing this DLC in the future.
Other DLC ideas including the following have not received sufficient interests and are dropped from the list:
-Realistic Farming DLC
-Realistic Mining DLC
-Movie studio and TV network DLC
-Sports Management DLC
----------------------------------------------
New entries added the list include:
-Real Estate DLC
-Urbanization and Regional Differences DLC
-Central Government and Space Project DLC
-Tourism and Shopping Plaza DLC
-Energy DLC
Note: each person can vote for a maximum of 3 DLCs on the list.
More details about each DLC idea:
Transportation DLC:
**Notes:
-There will be no animated vehicles moving on the city map in this DLC. It also will not have any animated cargo ships nor airplanes.
-Trains are not part of the simulation. For landlocked cities, vehicles are the only means of transportation.
-Time in transporting goods will not be simulated. Goods are still delivered instantly from one location to another.
-The simulation is focused on the financial aspect of the transportation business and is minimal in new graphics. So it will be different from other transportation games that you have played.
The key gameplay elements include:
>Research and development, and production of transport vehicles, cargo ships, airplanes.
>Since time is not simulated, in all cases, cargo ships are used for transporting between coastal cities. (There is no reason for using the expensive option of airplane when time is not part of the equation.) Airplanes are only used for courier companies (see below for more about courier companies).
>Setting up of depots and procurement of transport vehicles.
>The mechanics of depots are described in this post: viewtopic.php?f=35&t=5547
>Acquisitions of seaports and airports
>Building a large transport fleet to achieve economy of scale and strategically placing depots to maximize efficiency.
>With proper expansions and optimization, all your transportation expenses will go back to your transportation business as revenues.
>Other companies may also pay to use your transportation services if their prices are competitive enough.
>To achieve really competitive prices, research and development of more advanced and fuel efficient vehicles, cargo ships and airplanes is the key.
--------------------------------------------
If you play the game without the City Economic Simulation DLC, you will see the real world map (The CES DLC has a fictional world map) and the following additional gameplay options will be available:
>there will be options for acquiring seaports and airports in non-playable cities on the real world map, purely for the purpose of earning incomes with your transportation business.
>You can sell airplanes built by your factories to passenger airlines.
>You may set up your own passenger airlines. The simulation of a passenger airline will be somewhat simplistic, along the lines of telecoms and media companies in terms of complexity. But there will be possibilities of introducing a new DLC focused on passenger airlines in the future if there are enough interests from the community.
>You may set up your courier company (e.g. DHL and FedEx), The simulation of a courier company will be somewhat simplistic, along the lines of telecoms and media companies in terms of complexity.
>>If you are playing the game with Digital Age DLC enabled, there will be great demands from e-commerce web sites for courier services.
>>The size of your fleet of land vehicles, cargo ships and airplanes, and the logistics technologies will determine the economy of scale and how competitive you will be in the business of courier services.
>>There will be research options for better logistics and package tracking technologies in R&D centers.
>>There will be possibilities of introducing a new DLC focused on courier companies in the future if there are enough interests from the community.
--------------------------------------------
All in all, this DLC will be heavily financially and statistically based with very little eye candy. Please only vote for it if you think it is your cup of tea.
You may check out the forum dedicated to the Transportation DLC suggestions for more details:
viewforum.php?f=35
-------------------------------------------------------------
Real Estate DLC:
viewtopic.php?f=49&t=5754
Urbanization and Regional Differences DLC
<details will be posted later>
Central Government and Space Project DLC
<details will be posted later>
-Tourism and Shopping Plaza DLC:
viewtopic.php?f=49&t=4167
Energy DLC:
viewtopic.php?f=49&t=5656
----------------------------------------------
Update about the previous DLC ideas polled in the original post: viewtopic.php?f=49&t=4166
The Service DLC is on hold at the moment as we are still waiting for user inputs to resolve some of the key game design issues and there is a lack of responses to the testing function of setting up Prepare Units (viewtopic.php?f=49&t=2861&start=20#p24149). We may resume it if we receive new feedback capable of revitalizing this DLC in the future.
Other DLC ideas including the following have not received sufficient interests and are dropped from the list:
-Realistic Farming DLC
-Realistic Mining DLC
-Movie studio and TV network DLC
-Sports Management DLC
----------------------------------------------
New entries added the list include:
-Real Estate DLC
-Urbanization and Regional Differences DLC
-Central Government and Space Project DLC
-Tourism and Shopping Plaza DLC
-Energy DLC