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Re: Improvements and new minor features after release (list

Posted: Tue Dec 31, 2013 3:49 am
by David
I have added these 2 new poll options:

"Further improve COO's management policy options."

"Make it possible to type in an exact number for numerical values you want to change, in addition to using the [+][-] buttons."

Re: Improvements and new minor features after release (list

Posted: Mon Mar 27, 2017 3:01 pm
by meRlinX_AT
azuzelych wrote:Both thumbs up for the regional differences. Something the game has really been lacking.
i agree - just to the point when realism and the existing transport mechanics (price) kicks in.

- in the real world it cost a nap to import raw materials from the other side of the globe
- when you link the distribution of the natural resources to its origin, then there is much more mechanics in the background needed

just my toughs

greetz

Re: Improvements and new minor features after release (list #2)

Posted: Thu Jan 10, 2019 6:12 pm
by LusoTycoon
Any updates here?


Duplicating firms comes very in hand.

As soon as you're cashing in at your current strategy, the next steps are:
1. Starting throwing money at R&D, that means dozens of new buildings across a couple of years.
Since the CTO can pick the techs for you, only thing you need is to make a new building and set the layout. Very time consuming.

2. Dominate new city/category. You want to dominate market share at a new city/market.
You build a bunch of shops, all have the same config.
Or you want to build one shop with the same config for each city. Very time consuming.
In this case, build shop, set layout, maybe specify suppliers, and set COO to manage it.