New 11.22 release : fully compatible with all 3 DLC, new political's parties, new customized software products, couple of new products, more than 5.000 talents, further companies details, fix and balancies, added new real name of internet companies, new persons, new script give the AI a qualitative benefit of 15 years for extreme gameplay etc...
Link in 1st post.
Thanks all for feedbacks!
(MOD) REALWORLD 11.5 (it requires Digital Age DLC to run) by Piermario
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Re: (MOD) REALWORLD 11.22 for all DLC (by Piermario)
Is it possible to have a Factory with large production capacity to in your next version ? As it becomes pretty time taking to put many small factories...
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Re: Great MOD
Lorenzo wrote:you can see the suggestion I made for CalLab.varunbaid wrote:Great MOD it makes the game better than it was.. I'm sure I can enjoy it for some more months now.. a mega factory or something with high production would be nice!! Gigafactory maybe... Right now have to spend lots of time building multiple factories for the same product...
http://www.capitalism2.com/forum/viewto ... =14&t=4604
Not asking for a bigger grid.. just higher internal capacity... like we have a larger version of 3x3 Factory which has higher cost and higher output .. so that we don’t have to put multiple factories for the same product..
Let’s say the demand for product x is very high and we have to put 3 factories to satisfy demand.. instead if we have a giga Factory with 3 times the person production capacity of 1 Factory we would just have to make 1...
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Re: (MOD) REALWORLD 11.22 for all DLC (by Piermario)
in previous versions it was not possible to do research in "Portable Media Player", "Mobile Phone" and "Cell Phone Sim" and this has not been resolved in this new version.
Last edited by Lorenzo on Sun Oct 01, 2017 3:29 pm, edited 1 time in total.
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Re: (MOD) REALWORLD 11.22 for all DLC (by Piermario)
Sorry, I'm nitpicking a little. But I think it would be better and more realistic if the input material for Cement, Concrete Blocks and Asphalt (all of them building materials) would be Silica instead of Silicon. They use sand (silicon dioxide aka silica) in Concrete and Asphalt Silica (Sand), it is the cheap bulk material everyone knows of which billions of tonnes is used in construction every year. Silicon otoh is a highly processed, relatively expensive material used for electronics (the input material is sand, but the end product is completely different because the oxygen atoms have been removed among other things.)
Silicon could be an input material for Solar Panels (also building material.)
Silicon could be an input material for Solar Panels (also building material.)
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Re: (MOD) REALWORLD 11.22 for all DLC (by Piermario)
Krankenhausen2 thanks for feedback, i will fix in next release
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Re: (MOD) REALWORLD 11.22 for all DLC (by Piermario)
I think the input materials to make solar panel should be silicon (solar cell) + glass + aluminum
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Re: (MOD) REALWORLD 11.23 for all DLC (by Piermario)
11.23: added mega factory but i need better pics, new rw logo thanks to David, new imput for some products, fix and balancies.
Link in first page
Link in first page
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Re: (MOD) REALWORLD 11.23 for all DLC (by Piermario)
Piermario
still no research can be done on "Portable Media Player", "Mobile Phone" and "Cell Phone Sim"
if the DVD (disc) can not be sold or made anything with it because it exists? and create the DVD player or blue ray?
still no research can be done on "Portable Media Player", "Mobile Phone" and "Cell Phone Sim"
if the DVD (disc) can not be sold or made anything with it because it exists? and create the DVD player or blue ray?
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Re: (MOD) REALWORLD 11.23 for all DLC (by Piermario)
Lorenzo you need first research their tech and then you can produce Portable media player etc...Lorenzo wrote:Piermario
still no research can be done on "Portable Media Player", "Mobile Phone" and "Cell Phone Sim"
if the DVD (disc) can not be sold or made anything with it because it exists? and create the DVD player or blue ray?
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