For MODs with a large variety of product types, which may have the inevitable gameplay issue of spreading the competition too thin and thus making the game too easy, we recommend you to check out the following new feature:
Randomly disable product classes
On the New Game Settings menu - the "Products" page:
1) new "Randomly disable product classes" option
-When you select this check box, the system will randomly disable a specific percentage of product classes in the new game.
2) new "Percentage of product classes to be disabled" option
-Set the percentage of product classes to be disabled. This will make the competition more intense and improve gameplay, especially when playing a MOD game with a large variety of products.
This new feature is available in the current version.
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Reinvention
On the New Game Settings menu - the "Products" page, you will find the new “Random Product Reinvention” option.
When you enable this option, the system will randomly lock a specific percentage of product classes in the new game and require the player to "reinvent" them in R&D centers. (see the attached screeshot)
This new feature is available in post-release Beta version 4.4.05 or later, which you may download from: http://www.capitalismlab.com/forum/viewforum.php?f=10
"Randomly disable product classes", "Reinvention" options
- David
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"Randomly disable product classes", "Reinvention" options
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Re: "Randomly disable product classes", "Reinvention" option
Is the reinvention option availabe in core game? In which version is it available or will be? Thanks! It's a good idea anyway.David wrote:For MODs with a large variety of product types, which may have the inevitable gameplay issue of spreading the competition too thin and thus making the game too easy, we recommend you to check out the following new feature:
Randomly disable product classes
On the New Game Settings menu - the "Products" page:
1) new "Randomly disable product classes" option
-When you select this check box, the system will randomly disable a specific percentage of product classes in the new game.
2) new "Percentage of product classes to be disabled" option
-Set the percentage of product classes to be disabled. This will make the competition more intense and improve gameplay, especially when playing a MOD game with a large variety of products.
-------------------------------------------
Reinvention
On the New Game Settings menu - the "Products" page, you will find the new “Random Product Reinvention” option.
When you enable this option, the system will randomly lock a specific percentage of product classes in the new game and require the player to "reinvent" them in R&D centers. (see the attached screeshot)
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Re: "Randomly disable product classes", "Reinvention" option
Randomly disable product classes:
Sometimes I want to reserve some classes.
I hope we can use script to describe which classes to be reserved.
Sometimes I want to reserve some classes.
I hope we can use script to describe which classes to be reserved.
- David
- Community and Marketing Manager at Enlight
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Re: "Randomly disable product classes", "Reinvention" option
You could use the interface shown in the attached screen to do that.
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Re: "Randomly disable product classes", "Reinvention" option
Hi! When do you think that this option will be available in the non-beta version?
Reinvention
On the New Game Settings menu - the "Products" page, you will find the new “Random Product Reinvention” option.
It happens that I can not use it in the final version along with the DLCs I have bought, and I would like to use it. Thank you!
Reinvention
On the New Game Settings menu - the "Products" page, you will find the new “Random Product Reinvention” option.
It happens that I can not use it in the final version along with the DLCs I have bought, and I would like to use it. Thank you!
David wrote:For MODs with a large variety of product types, which may have the inevitable gameplay issue of spreading the competition too thin and thus making the game too easy, we recommend you to check out the following new feature:
Randomly disable product classes
On the New Game Settings menu - the "Products" page:
1) new "Randomly disable product classes" option
-When you select this check box, the system will randomly disable a specific percentage of product classes in the new game.
2) new "Percentage of product classes to be disabled" option
-Set the percentage of product classes to be disabled. This will make the competition more intense and improve gameplay, especially when playing a MOD game with a large variety of products.
This new feature is available in the current version.
-------------------------------------------
Reinvention
On the New Game Settings menu - the "Products" page, you will find the new “Random Product Reinvention” option.
When you enable this option, the system will randomly lock a specific percentage of product classes in the new game and require the player to "reinvent" them in R&D centers. (see the attached screeshot)
This new feature is available in post-release Beta version 4.4.05 or later, which you may download from: http://www.capitalismlab.com/forum/viewforum.php?f=10
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Re: "Randomly disable product classes", "Reinvention" option
Is this scriptable ? If so, what is the syntax please.
The idea would be to create mods for certain start years where all products that are not yet invented would need to first be researched. If I can define that via the script, that would be ideal. It would also be amazing to be able to set a start year when the projects would become available in research - but one thing at a time I guess
The idea would be to create mods for certain start years where all products that are not yet invented would need to first be researched. If I can define that via the script, that would be ideal. It would also be amazing to be able to set a start year when the projects would become available in research - but one thing at a time I guess
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Re: "Randomly disable product classes", "Reinvention" option
Hallo,David wrote:Please check out:
http://www.capitalismlab.com/script---i ... ducts.html
the link is dead ... but more to this is under http://www.capitalismlab.com/script---products.html
... but is there an option to disable/lockout all (player and competitors!) from existing product classes?
ex. lock all products for all and just give the manager with the product class expertise computer/electronic products/... access and the techlvl 30 at the beginning?
all other must reinvent it or become the techlvl 30 after the reach .. 20 points in an relevant expertise.
maybe it should be a little easier to invent and reach lvl 30 in an already known tech - reverse engineering is helping.
excluding some basic tech for farming or similar which will be available for all.
the idea behind is, "everyone" can seed some plants but just a few have the know-how to produce a cpu, electronic parts, shoes, jacket, ...
with this enabled, the stockmarket and creating a sub and the product class expertise will be much more important! - right from the start.
it seems there is just an option to limit the player but not the other competitors - http://www.capitalismlab.com/script---g ... lties.html
thanks
greetz
Win 7 Pro / Cap Lab 4.4.19 + Sub DLC
* I'm not an native English speaker - maybe some phrases or words are not the "yellow from the egg".
* I'm not an native English speaker - maybe some phrases or words are not the "yellow from the egg".
- David
- Community and Marketing Manager at Enlight
- Posts: 9376
- Joined: Sat Jul 03, 2010 1:42 pm
- Has thanked: 21 times
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Re: "Randomly disable product classes", "Reinvention" option
The link has been corrected.the link is dead ... but more to this is under http://www.capitalismlab.com/script---products.html
You may post this on the suggestion forum with a poll to see if other users are also interested in this idea. If there is a sufficient level of interest, I will forward it to the dev team for their consideration.... but is there an option to disable/lockout all (player and competitors!) from existing product classes?
ex. lock all products for all and just give the manager with the product class expertise computer/electronic products/... access and the techlvl 30 at the beginning?
all other must reinvent it or become the techlvl 30 after the reach .. 20 points in an relevant expertise.
maybe it should be a little easier to invent and reach lvl 30 in an already known tech - reverse engineering is helping.
excluding some basic tech for farming or similar which will be available for all.
the idea behind is, "everyone" can seed some plants but just a few have the know-how to produce a cpu, electronic parts, shoes, jacket, ...
with this enabled, the stockmarket and creating a sub and the product class expertise will be much more important! - right from the start.
it seems there is just an option to limit the player but not the other competitors - http://www.capitalismlab.com/script---g ... lties.html
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Re: "Randomly disable product classes", "Reinvention" options
I know this is an old post, but I noticed that the AIs never invent anything that you would need to invent through the reinvention option.
Easily reproducable by setting "reinvention" to 100% and setting speed to max, then watching the AIs build a bunch of R&D buildings that aren't researching or inventing anything. They all just compete over farm products.
Also, thanks for making this game, David. Having a lot of fun with it!
Easily reproducable by setting "reinvention" to 100% and setting speed to max, then watching the AIs build a bunch of R&D buildings that aren't researching or inventing anything. They all just compete over farm products.
Also, thanks for making this game, David. Having a lot of fun with it!