After downloading the latest patch file, please do the following:
1) Copy the following DBF files from the patch’s \MOD_KIT\Data folder to your MOD’s Data folder.
>Fictional_Cities.DBF
>Influential.DBF
>Political_Parties.DBF
>Persons.DBF (We have added a few new persons since version 3.x. But if you have customized the Person images and DBF on your own, you need not to copy this file.)
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2) Copy the following image files from the patch’s \MOD_KIT\Images folder to your MOD’s Images folder.
>All the files in the subfolder “\MOD_KIT\Images\Political_Logos”
>All the files in the subfolder “\MOD_KIT\Images\Landmarks”
>All the files in “\MOD_KIT\Images\Buildings”. (If you have modified the building images of warehouses, then do not copy the subfolders "Warehou1" and "Warehou2".)
>All the files in “\MOD_KIT\Images\Buildings Icons” (If you have modified the building icons of warehouses, then do not copy the files Warehou1.png and Warehou2.png.)
>The files "RadRD.png" and "Tech.png" in “\MOD_KIT\Images\Jobs”
>The latest Capitalism Lab version 4.3.x comes with new product images. So you could merge these new product images into your MOD unless you have replaced them with new ones on your own. To
You can identify those new product PNG files by looking at their file dates - they were updated in October 2016.
Copy them from the folder “\MOD_KIT\Images\Products” to your MOD folder.
>New files in “\MOD_KIT\Images\Persons” (We have added a few new persons since version 3.x. But if you have customized the Person images and DBF on your own, you need not to copy the files.)
>Run PACK.BAT in the above folders where files have been updated.
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3) Update \MOD_KIT\Data\Retail_Store_Products.DBF
A new retail store type called “General Store” has been added in v4.0.xx.
It is capable of selling all types of products.
Please copy all entries in Retail_Store_Products.DBF with the BuildCode being “GENSTORE“ to your MOD’s Retail_Store_Products.DBF file.
Please note that you may still see GENSTORE entries in your Retail_Store_Products.DBF file already but it may be of an old version that is missing some item types. To make sure that they are the same, please copy all the GENSTORE entries from the latest version to your MOD file.
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4) Copy the file PACK_ALL.BAT and FILELIST.TXT from the Capitalism Lab new version's MOD_KIT folder to your MOD's folder. (FILELIST.TXT has been updated to include the additional files listed above, so you must have it in your MOD folder.)
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We have updated Piermario's RealWorld MOD to support Capitalism Lab version 4.x. You may download this special version of Piermario's RealWorld MOD v10.52 from the following link:
http://www.capitalismlab.com/forum/view ... =10&t=3987
To Modders: How to update your MOD to support Version 4
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Re: To Modders: How up update your MOD to support Version 4
Did any one get real world mod working with the new patch?
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Re: To Modders: How up update your MOD to support Version 4
to make realworld 10.31 working I had also to replace the file "FILELIST" in MOD Menu and delete in the DATA "Natural_Resources.DBF" all entries under Elect_firm and Elect_conv. Actually there was only under coal some Information to delete.
After that it worked!
After that it worked!
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Re: To Modders: How up update your MOD to support Version 4
How far out are we expecting a patch? I would like to give less conpetition 15-20 years to see what happens before the new patch comes out.
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Re: To Modders: How up update your MOD to support Version 4
David i follow 3 times all instruction to update new RealWorld 11 to make compatible with release version 4 but i got this error:
- Attachments
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- Cattura di schermata (55).png (1.96 MiB) Viewed 40231 times
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Re: To Modders: How up update your MOD to support Version 4
Please try this solution:
Copy the following files from the “\MOD_KIT\Images\Buildings” folder of Capitalism Lab v4.3.07 or later to your MOD kit folder:
-Software.SPR
-Game.SPR
Copy the following files from the “\MOD_KIT\Images\Buildings” folder of Capitalism Lab v4.3.07 or later to your MOD kit folder:
-Software.SPR
-Game.SPR
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Re: To Modders: How up update your MOD to support Version 4
OK David i re-installed full game and i found missing files and now the new mod works but i can't see new feature techs in manufactoring guide even if the tech_classes.dbf, tech.dbf and product_tech are there in mod.
- David
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Re: To Modders: How up update your MOD to support Version 4
Will resolve this for you after the holidays. Will request the programmer to fix something to release a new patch.
And Merry Christmas!
And Merry Christmas!
- David
- Community and Marketing Manager at Enlight
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Re: To Modders: How up update your MOD to support Version 4
We have just released a new patch v4.3.10 that fixes this issue.
You may download the patch from:
http://www.capitalismlab.com/forum/view ... f=7&t=4018
You may download the patch from:
http://www.capitalismlab.com/forum/view ... f=7&t=4018