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// Begin script CorpBrand.txt
// This script is the final product of a discussion on the Corporate Brand strategy, and its effective use.
// Created by user [infoscott] on 4/3/15.
// Written for Capitalism Lab version 2.6.34 Release
[HEADER]
Title=Corporate Brand Hurdle
Description=The Corporate Brand strategy has many advantages after a company takes off, but you are starting from behind. The AIs have more expertise and capital, and the seaports will not be much help. You will be expected to master Manufacturing and Retail using only your Corporate Brand and trading partner agreements.
[ENVIRONMENT]
Number of Cities=7
Your Start-up Capital=Low
Random Events=Never
Game Starting Year=1990
Retail Store Type=Many
Technology Disruption=Yes
Stock Market=No
Alternative Stock Sim=No
Macro Economy Realism=High
Inflation=Inverse
Inflation Strength=Normal
[COMPETITORS]
Number of Competitors=30
Competitor Start-up Capital=High
Competitor Aggressiveness=High
Competitor Expertise Level=Moderate
Show Competitor Trade Secrets=Yes
AI Friendly Merger=Yes
Competence of Local Competitors=Low
// Trying to balance the competitor types to make for an optimum integrated supply chain environment.
// This section commented out before release 2.7 as it causes AI companies to drop out.
// Retail Focused Companies=2
// Stock Focused Companies=2
// Real Estate Focused Companies=2
// Tech Focused Companies=2
// Media Focused Companies=0
// Diversified Companies=22
[IMPORTS]
Consumer Goods Seaports=1
Industrial Goods Seaports=1
Constant Import Supply=No
Import Quality=Low
[PLAYER EXPERTISE]
// The player gets a balanced slight advantage in expertise. Because the AI is reluctant to get into raw material...
// ...extraction, the player gets more expertise there. The player is expected to fully leverage the Corporate brand...
// ...without any expertise advantage.
Retailing=20
Farming=20
Manufacturing=20
Research and Development=20
Raw Material Production=40
Marketing=0
Training=20
// The player may still be assigned a random product class expertise.
// Goals are intentionally omitted in order to allow a more open ended play style.
// There should be sufficient challenge in keeping up with the AI players as the markets mature.
// An informal goal is to get maximum brand rating in 5 out of 7 cities using the Corporate brand strategy exclusively.
[LOCKS]
// Owning media firms is locked out. All product classes and products are available.
Firm, TV Station
Firm, Newspaper Publisher
Firm, Radio Station
// End script CorpBrand.txt
I will run test games against this script until I'm happy that it is ready to use for creating a business journal on Cap Lab Fans.