Improvements and new minor features after release (list #2)

You may post your suggestions about Capitalism Lab here

Which improvements and new minor features you like the most?

Regional differences of cities (crops/resources) (http://www.capitalismlab.com/forum/view ... =14&t=1151)
34
33%
Allow for setting a tech price modifier in the new game setting script file that affects all tech acquisition prices. (implemented)
1
1%
New AI companies with new corporate logos (implemented)
2
2%
More AI persons in a game. The player will thus have more choices for COO, CTO and CMO (http://www.capitalismlab.com/forum/view ... =14&t=1177)
6
6%
Suggestion: Layout Library- Separate tab for player designs (implemented) http://www.capitalismlab.com/forum/view ... f=14&t=739)
4
4%
Duplicate firm ability (http://www.capitalismlab.com/forum/view ... 5509#p5509)
32
31%
Able to customize the player character expertise in a script file (implemented: http://www.capitalismlab.com/script---p ... rtise.html)
6
6%
Further improve COO's management policy options. (implemented)
5
5%
Make it possible to type in an exact number for numerical values you want to change, in addition to using the [+][-] buttons.
10
10%
Empty slot 10
2
2%
 
Total votes: 102

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David
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Re: Improvements and new minor features after release (list

Post by David »

I have added these 2 new poll options:

"Further improve COO's management policy options."

"Make it possible to type in an exact number for numerical values you want to change, in addition to using the [+][-] buttons."
meRlinX_AT
Level 3 user
Posts: 96
Joined: Thu Mar 23, 2017 9:05 pm

Re: Improvements and new minor features after release (list

Post by meRlinX_AT »

azuzelych wrote:Both thumbs up for the regional differences. Something the game has really been lacking.
i agree - just to the point when realism and the existing transport mechanics (price) kicks in.

- in the real world it cost a nap to import raw materials from the other side of the globe
- when you link the distribution of the natural resources to its origin, then there is much more mechanics in the background needed

just my toughs

greetz
Win 7 Pro / Cap Lab 4.4.19 + Sub DLC

* I'm not an native English speaker - maybe some phrases or words are not the "yellow from the egg".
LusoTycoon
Posts: 3
Joined: Thu Jan 12, 2012 1:58 pm

Re: Improvements and new minor features after release (list #2)

Post by LusoTycoon »

Any updates here?


Duplicating firms comes very in hand.

As soon as you're cashing in at your current strategy, the next steps are:
1. Starting throwing money at R&D, that means dozens of new buildings across a couple of years.
Since the CTO can pick the techs for you, only thing you need is to make a new building and set the layout. Very time consuming.

2. Dominate new city/category. You want to dominate market share at a new city/market.
You build a bunch of shops, all have the same config.
Or you want to build one shop with the same config for each city. Very time consuming.
In this case, build shop, set layout, maybe specify suppliers, and set COO to manage it.
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