by geek180 » Fri Apr 06, 2018 10:53 am
The general store has lower startup and operating costs, but isn't able to move as many units. It's a cheap way to get started. It was introduced along with CES because it was realized when starting a city from scratch, demand for goods will be low and they needed a cheaper store that could sell any item without incurring high overhead.
I havent really found a need for the general store in a pre-built city, unless I didn't do so well in my advanced stock-purchase phase and need to save capital.
The general store has lower startup and operating costs, but isn't able to move as many units. It's a cheap way to get started. It was introduced along with CES because it was realized when starting a city from scratch, demand for goods will be low and they needed a cheaper store that could sell any item without incurring high overhead.
I havent really found a need for the general store in a pre-built city, unless I didn't do so well in my advanced stock-purchase phase and need to save capital.