by saffgee » Mon Jul 26, 2021 3:36 pm
Haven't tried the new import office yet, but I certainly will. It does seem like it would be useful for my mod with all its complex chains, so thanks David !
I'm wondering though what criteria you have set for the AI to make use of such a feature ? I assume there has to be a logic currently for the AI to decide to build its own products instead of to sell someone else's, but I feel as though the categorisation of company type is still a bit broad to really make this shine. We have media, bank or insurance focussed companies, retail and internet focussed ones, etc, but in my mind we don't seem to differentiate well between the rest of them (which is frankly most of them).
With the introduction of the import office I'd take things a step further and tweak the AI behaviour based on some additional criteria:
- Add the company type "OEM"; this company does not invest in retail capability but specifically focusses on business to business sales by making products and inputs; the result would be both a prime user for sourcing required inputs using the import office, but also as an effective competition to the import office itself, making for a better game.
- Add restrictors to the import office to not allow certain goods types during game setup; eg. any retail goods, individual product groups, etc; I feel this would allow for greater steering of the impact of the office on each game and makes it more useful for creating interesting scenarios
Please bear with me if I'm made some bad assumptions above, as I haven't actually tested it myself yet....I will soon.
Haven't tried the new import office yet, but I certainly will. It does seem like it would be useful for my mod with all its complex chains, so thanks David !
I'm wondering though what criteria you have set for the AI to make use of such a feature ? I assume there has to be a logic currently for the AI to decide to build its own products instead of to sell someone else's, but I feel as though the categorisation of company type is still a bit broad to really make this shine. We have media, bank or insurance focussed companies, retail and internet focussed ones, etc, but in my mind we don't seem to differentiate well between the rest of them (which is frankly most of them).
With the introduction of the import office I'd take things a step further and tweak the AI behaviour based on some additional criteria:
- Add the company type "OEM"; this company does not invest in retail capability but specifically focusses on business to business sales by making products and inputs; the result would be both a prime user for sourcing required inputs using the import office, but also as an effective competition to the import office itself, making for a better game.
- Add restrictors to the import office to not allow certain goods types during game setup; eg. any retail goods, individual product groups, etc; I feel this would allow for greater steering of the impact of the office on each game and makes it more useful for creating interesting scenarios
Please bear with me if I'm made some bad assumptions above, as I haven't actually tested it myself yet....I will soon.